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Unity Editor拡張 ファイル保存ダイアログメモ

Posted at

◆下記URLを参照
http://light11.hatenadiary.com/entry/2018/04/19/192748

■拡張子にtxtと書けば、テキスト形式で保存可能

■Assetsのところを未入力にしてもAssetsフォルダ内がデフォルトで表示される。
(Editor拡張の関数だからしょうがないけどここを何とかしたいな、
 Assetsより外に保存したい時は1階層上に上がる操作が必要)
 

using UnityEngine;
using UnityEditor;

public class SaveFilePanel : EditorWindow {
    
    private void OnGUI()
    {
        if (GUILayout.Button("保存")) {
            // 保存先のファイルパスを取得する
            var filePath = EditorUtility.SaveFilePanel("題名", "Assets", "保存したいファイル名", "拡張子");
            
            if (!string.IsNullOrEmpty(filePath)) {
                File.WriteAllText(filePath, "12234567890", Encoding.UTF8);
            }
        }
    }
}
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