●BuildSettingで設定しているプラットフォーム
EditorUserBuildSettings.activeBuildTarget
・ログ表示
Debug.Log(EditorUserBuildSettings.activeBuildTarget.ToString());
・enum
using System;
namespace UnityEditor
{
public enum BuildTarget
{
StandaloneOSXUniversal = 2,
StandaloneOSXIntel = 4,
StandaloneWindows = 5,
WebPlayer = 6,
WebPlayerStreamed = 7,
iPhone = 9,
PS3 = 10,
XBOX360 = 11,
Android = 13,
StandaloneGLESEmu = 14,
NaCl = 16,
StandaloneLinux = 17,
FlashPlayer = 18,
StandaloneWindows64 = 19,
MetroPlayer = 21,
StandaloneLinux64 = 24,
StandaloneLinuxUniversal = 25,
WP8Player = 26,
StandaloneOSXIntel64 = 27,
BlackBerry = 28,
[Obsolete("Use BlackBerry instead")]
BB10 = 28,
Tizen = 29,
PSP2 = 30,
PS4 = 31,
PSM = 32,
XboxOne = 33,
SamsungTV = 34,
}
}