Metalを使用して、シェーダーを使った、最小限のサンプル、覚書
■Step1:初期化
以前の初期化を参照してください
・iOsでObjective-cを使ってMetalを初期化
https://qiita.com/sanoh/items/f123306bd347764fcac4
・MacでObjective-cを使ってMetalを初期化
https://qiita.com/sanoh/items/fa49b9888e24fc977e0d
■Setp2:シェーダー作成
Shader.metal
#include <metal_stdlib>
using namespace metal;
vertex float4 myVertexShader(const device packed_float3* vertex_array [[ buffer(0) ]],
unsigned int vid [[ vertex_id ]]) {
return float4(vertex_array[vid], 1.0);
}
fragment half4 myFragmentShader() {
return half4(1.0);
}
■Setp3:MetalRenderer.mの編集
MetalRenderer.m
#import "MetalRenderer.h"
static const NSUInteger MaxBuffersInFlight = 3;
@implementation MetalRenderer
{
dispatch_semaphore_t _in_flight_semaphore;
id <MTLDevice> _device;
id <MTLCommandQueue> _command_queue;
id <MTLRenderPipelineState> _pipeline_state; //<新規>
id <MTLBuffer> _buffer_position; //<新規>
}
-(nonnull instancetype)initWithMetalKitView:(nonnull MTKView *)view;
{
//頂点データ<新規>
float vertices_array[]={
0.0, 1.0, 0.0,
-1.0, -1.0, 0.0,
1.0, -1.0, 0.0,
};
if(self= [super init])
{
_device = view.device;
_in_flight_semaphore = dispatch_semaphore_create(MaxBuffersInFlight);
view.colorPixelFormat = MTLPixelFormatBGRA8Unorm;
_command_queue = [_device newCommandQueue];
//頂点情報の登録<新規>
NSInteger size = sizeof(vertices_array);
_buffer_position=[_device newBufferWithBytes:vertices_array
length:size
options:MTLResourceOptionCPUCacheModeDefault];
//シェーダーの登録<新規>
id <MTLLibrary> library = [_device newDefaultLibrary];
MTLRenderPipelineDescriptor *descriptor = [[MTLRenderPipelineDescriptor alloc] init];
descriptor.vertexFunction = [library newFunctionWithName:@"myVertexShader"];
descriptor.fragmentFunction = [library newFunctionWithName:@"myFragmentShader"];
descriptor.colorAttachments[0].pixelFormat=MTLPixelFormatBGRA8Unorm;
NSError *error = NULL;
_pipeline_state = [_device newRenderPipelineStateWithDescriptor:descriptor
error:&error];
if (!_pipeline_state)
{
NSLog(@"Failed to created pipeline state, error %@", error);
}
}
return self;
}
- (void)drawInMTKView:(nonnull MTKView *)view
{
dispatch_semaphore_wait(_in_flight_semaphore, DISPATCH_TIME_FOREVER);
id <MTLCommandBuffer> command_buffer = [_command_queue commandBuffer];
__block dispatch_semaphore_t block_sema = _in_flight_semaphore;
[command_buffer addCompletedHandler:^(id<MTLCommandBuffer> buffer)
{
dispatch_semaphore_signal(block_sema);
}];
MTLRenderPassDescriptor* render_pass_descriptor = view.currentRenderPassDescriptor;
render_pass_descriptor.colorAttachments[0].loadAction=MTLLoadActionClear;
render_pass_descriptor.colorAttachments[0].storeAction=MTLStoreActionStore;
render_pass_descriptor.colorAttachments[0].clearColor=MTLClearColorMake(1.0, 0.0, 0.0, 1.0);
if(render_pass_descriptor != nil)
{
id <MTLRenderCommandEncoder> render_encoder = [command_buffer renderCommandEncoderWithDescriptor:render_pass_descriptor];
//モデルの設定<新規>
[render_encoder setRenderPipelineState:_pipeline_state];
[render_encoder setVertexBuffer:_buffer_position
offset:0
atIndex:0];
[render_encoder drawPrimitives:MTLPrimitiveTypeTriangle
vertexStart:0
vertexCount:3];
[render_encoder endEncoding];
[command_buffer presentDrawable:view.currentDrawable];
}
[command_buffer commit];
}
- (void)mtkView:(nonnull MTKView *)view drawableSizeWillChange:(CGSize)size
{
}
@end