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[Unity] 画面キャプチャをドライブにアップロードする

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概要

Unityエディタ上で画面をキャプチャして、それをファイル出力せずドライブにアップロードする

経緯

UI実装してデザイナーに確認する度にキャプチャをとることが増え、多少なりとも自動化できないかと思い至った

実装

GASでウェブアプリ作ってそれを叩くだけ

function doPost(e) {
  var json = JSON.parse(e.postData.contents);

  var folder = DriveApp.getFolderById(json.folderId);
  var blob = Utilities.newBlob(json.data, json.mime, json.fileName);
  folder.createFile(blob);

  var text = "upload succeeded";
  var output = ContentService.createTextOutput(text);
  output.setMimeType(ContentService.MimeType.TEXT);
  return output;
}
IEnumerator Co(string gasId, string folderId, Action<string> callback)
{
    yield return new WaitForEndOfFrame();

    var texture = ScreenCapture.CaptureScreenshotAsTexture();

    var data = new PostData
    {
        folderId = folderId,
        fileName = DateTime.Now.ToString("yyyy/MM/dd/HH:mm:ss") + ".png",
        mime = "image/png",
        data = texture.EncodeToPNG(),
    };

    var request = new UnityWebRequest(
        $"https://script.google.com/macros/s/{gasId}/exec",
        UnityWebRequest.kHttpVerbPOST,
        new DownloadHandlerBuffer(),
        new UploadHandlerRaw(Encoding.UTF8.GetBytes(JsonUtility.ToJson(data)))
    );

    yield return request.SendWebRequest();

    try
    {
        callback(request.downloadHandler.text);
    }
    catch (Exception e)
    {
        Debug.LogError(e);
    }
}

何番煎じか分からないがとりあえず備忘録的な感じで
加えて細かい設定ができるようにエディタウィンドウ実装したり、フック作って通知したり

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