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Unity-ParticleSystemが、親の動き合わさっちゃってる!!

Last updated at Posted at 2025-05-10

ParticleSystemの、SimulationSpaceを、Worldにすればオッケーです。

例えば、レーザーをParicleSystemにしてるときとか
回転してる岩の衝突位置にParticleSystemがあるとか

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