using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
Rigidbody2D rigid2D;
bool gravity;
void Start()
{
this.rigid2D = GetComponent<Rigidbody2D>();
gravity = false;
}
void Update()
{
}
void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("gravity"))//オブジェクトにgravityタグ
{
if (gravity == false)
gravity = true;
else
gravity = false;
rigid2D.gravityScale *= -1;
}
}
}
More than 3 years have passed since last update.
触れたらプレイヤーの重力を反転する
Last updated at Posted at 2020-01-15
Register as a new user and use Qiita more conveniently
- You get articles that match your needs
- You can efficiently read back useful information
- You can use dark theme