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AOJトライに関する知識知見の記録共有:Volume0-0060

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タスク概要

Card Game

コード実装例

TIPS

  1. 例外処理含む評価パターンを追加
import pprint, sys, time

def core(arg, adv=True, n_cards=10, s_limit=20, k=3):
    my_cards = arg[0]
    your_cards = arg[1]

    n_cards = max([n_cards] + my_cards + your_cards)
    if adv:
        candidates = [n for n in range(1, s_limit - sum(my_cards)) if n not in my_cards + your_cards]
    else:
        candidates = [n for n in range(1, n_cards + 1) if n not in my_cards + your_cards and sum(my_cards + [n]) <= s_limit]
    flag = "YES" if len(candidates) >= 0.5 * n_cards else "NO"
    return [flag, n_cards, candidates[:k]]

def app(*args):
    ret = []
    for arg in args:
        s = []
        for adv in [False, True]:
            st = time.time()
            try:
                r = core(arg, adv=adv)
            except Exception as e:
                r = e
            s.append([adv, round(time.time() - st, 6), r])
        ret.append([arg, s])
    return ret

print(sys.version)
pprint.pprint(app(
    # basic examples
    [[1, 2], [3]],
    [[5, 6], [9]],
    [[8, 9], [10]],
    # additional examples
    [[1000000, 3], [1]],
    [[4, 7], [1000000]],
    # exceptional examples
    "例外入力"
))

実行結果

各種補足情報出力(入力値FB、デバッグログ等)含む

3.8.10 (default, Sep 28 2021, 16:10:42) 
[GCC 9.3.0]
[[[[1, 2], [3]],
  [[False, 1e-05, ['YES', 10, [4, 5, 6]]],
   [True, 5e-06, ['YES', 10, [4, 5, 6]]]]],
 [[[5, 6], [9]],
  [[False, 5e-06, ['YES', 10, [1, 2, 3]]],
   [True, 3e-06, ['YES', 10, [1, 2, 3]]]]],
 [[[8, 9], [10]],
  [[False, 4e-06, ['NO', 10, [1, 2, 3]]], [True, 2e-06, ['NO', 10, [1, 2]]]]],
 [[[1000000, 3], [1]],
  [[False, 0.267864, ['NO', 1000000, []]], [True, 1e-05, ['NO', 1000000, []]]]],
 [[[4, 7], [1000000]],
  [[False, 0.26715, ['NO', 1000000, [1, 2, 3]]],
   [True, 5e-06, ['NO', 1000000, [1, 2, 3]]]]],
 ['例外入力',
  [[False, 8e-06, TypeError('can only concatenate list (not "str") to list')],
   [True, 3e-06, TypeError('can only concatenate list (not "str") to list')]]]]

補遺

残課題(Pull Request絶賛募集中!)

  1. 実行速度の改善(枝刈り、データ構造の見直し等)
  2. コア関数の汎用化
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