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Unityでだいたい◯秒ごとに処理を行う

Last updated at Posted at 2015-04-06
using UnityEngine;
using System.Collections;

public class Test : MonoBehaviour {
    private float timeleft;

    void Update () {
		//だいたい1秒ごとに処理を行う
		timeleft -= Time.deltaTime;
		if (timeleft <= 0.0) {
			timeleft = 1.0f;

            //ここに処理
		}
	}
}
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