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@okuhiiro

Unityでだいたい◯秒ごとに処理を行う

More than 5 years have passed since last update.
using UnityEngine;
using System.Collections;

public class Test : MonoBehaviour {
    private float timeleft;

    void Update () {
        //だいたい1秒ごとに処理を行う
        timeleft -= Time.deltaTime;
        if (timeleft <= 0.0) {
            timeleft = 1.0f;

            //ここに処理
        }
    }
}
19
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okuhiiro
ゲーム開発にかかわる記事が主です
gumi
Python、Erlang、Elixir などちょっと変わった技術でゲームをつくったりする会社。プログラマだけじゃなく、企画、デザイン、イラストなど開発全般揃ってます。

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19
Help us understand the problem. What is going on with this article?