概要
C#で、3Dがやりたかった。
テクスチャを貼ってみた。
写真
サンプルコード
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
namespace WindowsFormsApplication5
{
public partial class Form1 : Form
{
private Device device = null;
private Mesh _boxMesh = null;
private Mesh _sphereMesh = null;
private Mesh _teapotMesh = null;
private Texture _texture;
private VertexBuffer _vertexBuffer;
public Form1()
{
InitializeComponent();
this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true);
}
private void Form1_Load(object sender, EventArgs e)
{
PresentParameters pp = new PresentParameters();
pp.Windowed = true;
pp.SwapEffect = SwapEffect.Discard;
device = new Device(0, DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, pp);
_boxMesh = Mesh.Box(device, 2.0f, 1.0f, 0.5f);
_sphereMesh = Mesh.Sphere(device, 0.8f, 8, 6);
_teapotMesh = Mesh.Teapot(device);
_texture = TextureLoader.FromFile(device, Application.StartupPath + @"\earth2k.jpg");
_vertexBuffer = new VertexBuffer(typeof(CustomVertex.PositionTextured), 4, device, 0, CustomVertex.PositionTextured.Format, Pool.Managed);
CustomVertex.PositionTextured[] verts = new CustomVertex.PositionTextured[4];
verts[0].Position = new Vector3(3, 3, 0);
verts[0].Tu = 0;
verts[0].Tv = 0;
verts[1].Position = new Vector3(-3, 3, 0);
verts[1].Tu = 1;
verts[1].Tv = 0;
verts[2].Position = new Vector3(3, -3, 0);
verts[2].Tu = 0;
verts[2].Tv = 1;
verts[3].Position = new Vector3(-3, -3, 0);
verts[3].Tu = 1;
verts[3].Tv = 1;
GraphicsStream stm = _vertexBuffer.Lock(0, 0, 0);
stm.Write(verts);
_vertexBuffer.Unlock();
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
device.Transform.View = Matrix.LookAtLH(new Vector3(0.0f, 1.0f, 10.0f), new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f));
device.Transform.Projection = Matrix.PerspectiveFovLH((float)(Math.PI / 4), 1.0f, 0.1f, 100.0f);
device.Clear(ClearFlags.Target, Color.DarkBlue, 1.0f, 0);
device.SetTexture(0, _texture);
device.RenderState.Lighting = false;
device.RenderState.CullMode = Cull.None;
Matrix rotateMatrix = Matrix.RotationY(Environment.TickCount / 1000.0f);
device.BeginScene();
device.Transform.World = Matrix.Identity;
device.SetStreamSource(0, _vertexBuffer, 0);
device.VertexFormat = CustomVertex.PositionTextured.Format;
device.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2);
device.SetTransform(TransformType.World, rotateMatrix * Matrix.Translation(new Vector3(0.0f, 2.0f, 0.0f)));
_boxMesh.DrawSubset(0);
device.SetTransform(TransformType.World, rotateMatrix * Matrix.Translation(new Vector3(0.0f, -2.0f, 0.0f)));
_sphereMesh.DrawSubset(0);
device.SetTransform(TransformType.World, rotateMatrix * Matrix.Translation(new Vector3(0.0f, 0.0f, 0.0f)));
_teapotMesh.DrawSubset(0);
device.EndScene();
device.Present();
this.Invalidate();
}
}
}
以上。