0
0

plunkerでopenjscad その10

Last updated at Posted at 2023-10-14

概要

plunkerでopenjscadやってみる。
練習問題やってみた。

練習問題

STLをパースして、描画せよ。

写真

image.png

サンプルコード

function main() {
	var stl = 
"	solid square-ascii.SLDPRT\n" +
"   facet normal 0.000000e+00 0.000000e+00 -1.000000e+00\n" +
"	  outer loop\n" +
"		 vertex 0.000000e+00 2.500000e+01 0.000000e+00\n" +
"		 vertex 2.500000e+01 2.500000e+01 0.000000e+00\n" +
"		 vertex 0.000000e+00 0.000000e+00 0.000000e+00\n" +
"	  endloop\n" +
"   endfacet\n" +
"   facet normal 0.000000e+00 -0.000000e+00 -1.000000e+00\n" +
"	  outer loop\n" +
"		 vertex 2.500000e+01 2.500000e+01 0.000000e+00\n" +
"		 vertex 2.500000e+01 0.000000e+00 0.000000e+00\n" +
"		 vertex 0.000000e+00 0.000000e+00 0.000000e+00\n" +
"	  endloop\n" +
"   endfacet\n" +
"   facet normal -1.000000e+00 0.000000e+00 0.000000e+00\n" +
"	  outer loop\n" +
"		 vertex 0.000000e+00 0.000000e+00 2.500000e+01\n" +
"		 vertex 0.000000e+00 2.500000e+01 0.000000e+00\n" +
"		 vertex 0.000000e+00 0.000000e+00 0.000000e+00\n" +
"	  endloop\n" +
"  endfacet\n" +
"   facet normal -0.000000e+00 -1.000000e+00 0.000000e+00\n" +
"	  outer loop\n" +
"		 vertex 2.500000e+01 0.000000e+00 2.500000e+01\n" +
"		 vertex 0.000000e+00 0.000000e+00 2.500000e+01\n" +
"		 vertex 0.000000e+00 0.000000e+00 0.000000e+00\n" +
"	  endloop\n" +
"   endfacet\n" +
"   facet normal 0.000000e+00 -1.000000e+00 0.000000e+00\n" +
"	  outer loop\n" +
"		 vertex 2.500000e+01 0.000000e+00 0.000000e+00\n" +
"		 vertex 2.500000e+01 0.000000e+00 2.500000e+01\n" +
"		 vertex 0.000000e+00 0.000000e+00 0.000000e+00\n" +
"	  endloop\n" +
"   endfacet\n" +
"   facet normal 1.000000e+00 0.000000e+00 -0.000000e+00\n" +
"	  outer loop\n" +
"		 vertex 2.500000e+01 2.500000e+01 0.000000e+00\n" +
"		 vertex 2.500000e+01 2.500000e+01 2.500000e+01\n" +
"		 vertex 2.500000e+01 0.000000e+00 0.000000e+00\n" +
"	  endloop\n" +
"   endfacet\n" +
"   facet normal 1.000000e+00 0.000000e+00 0.000000e+00\n" +
"	  outer loop\n" +
"		 vertex 2.500000e+01 2.500000e+01 2.500000e+01\n" +
"		 vertex 2.500000e+01 0.000000e+00 2.500000e+01\n" +
"		 vertex 2.500000e+01 0.000000e+00 0.000000e+00\n" +
"	  endloop\n" +
"   endfacet\n" +
"   facet normal -1.000000e+00 -0.000000e+00 -0.000000e+00\n" +
"	  outer loop\n" +
"		 vertex 0.000000e+00 2.500000e+01 2.500000e+01\n" +
"		 vertex 0.000000e+00 2.500000e+01 0.000000e+00\n" +
"		 vertex 0.000000e+00 0.000000e+00 2.500000e+01\n" +
"	  endloop\n" +
"   endfacet\n" +
"   facet normal 0.000000e+00 0.000000e+00 1.000000e+00\n" +
"	  outer loop\n" +
"		 vertex 2.500000e+01 0.000000e+00 2.500000e+01\n" +
"		 vertex 0.000000e+00 2.500000e+01 2.500000e+01\n" +
"		 vertex 0.000000e+00 0.000000e+00 2.500000e+01\n" +
"	  endloop\n" +
"   endfacet\n" +
"   facet normal 0.000000e+00 0.000000e+00 1.000000e+00\n" +
"	  outer loop\n" +
"		 vertex 2.500000e+01 2.500000e+01 2.500000e+01\n" +
"		 vertex 0.000000e+00 2.500000e+01 2.500000e+01\n" +
"		 vertex 2.500000e+01 0.000000e+00 2.500000e+01\n" +
"	  endloop\n" +
"   endfacet\n" +
"   facet normal 0.000000e+00 1.000000e+00 0.000000e+00\n" +
"	  outer loop\n" +
"		 vertex 0.000000e+00 2.500000e+01 2.500000e+01\n" +
"		 vertex 2.500000e+01 2.500000e+01 0.000000e+00\n" +
"		 vertex 0.000000e+00 2.500000e+01 0.000000e+00\n" +
"	  endloop\n" +
"   endfacet\n" +
"   facet normal -0.000000e+00 1.000000e+00 0.000000e+00\n" +
"	  outer loop\n" +
"		 vertex 0.000000e+00 2.500000e+01 2.500000e+01\n" +
"		 vertex 2.500000e+01 2.500000e+01 2.500000e+01\n" +
"		 vertex 2.500000e+01 2.500000e+01 0.000000e+00\n" +
"	  endloop\n" +
"   endfacet\n" +
"endsolid";
	var points = []; 
	var faces = [];
	var t = 0;
	var vertexes = stl.match(/facet\s+normal\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+outer\s+loop\s+vertex\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+vertex\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+vertex\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+endloop\s+endfacet/g);
	vertexes.forEach(function(vert) {
		vert.match(/vertex\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s/g).forEach(function(vertex, i) {
			var tempVertex = vertex.replace('vertex', '').match(/[-+]?[0-9]*\.?[0-9]+/g);
			points.push([tempVertex[0], tempVertex[2], tempVertex[4]]);
		});
    faces.push([t, t + 1, t + 2]);
		t = t + 3;
	})
	return CSG.polyhedron({
		points: points,
		faces: faces
	});
};

成果物

以上

0
0
0

Register as a new user and use Qiita more conveniently

  1. You get articles that match your needs
  2. You can efficiently read back useful information
  3. You can use dark theme
What you can do with signing up
0
0