#概要
neosでlogixやってみる。
logixのノード、調べてみた。
#LogiXノード一覧
Actions
--
++
Drive
Drive Playback
Tween
Write
Write Latch
Write Ref
Assets
Assets
Attach Audio Clip
Attach Mesh
Attach Sprite
Attach Texture2D
Bake Meshes
Find Animation Track Index
Get Asset`1
Get Texture 2D Pixel
Sample Animation Track`1
Sample Texture2D UV
Texture 2D Format
Audio
Audio Clip Input
Play One Shot
Play One Shot & Wait
Avatar
Anchors
Anchor Events
Anchor Locomotion Data
Anchor User
Anchored User
Get User Anchor
Is User Anchored
Release User
BodyNode
Chirality
Compose Finger
Finger Node Index
Finger Segment
Finger Type
Get Side
Is Eye
Other Side
Relative Body Node
Body Node Slot
Default User Scale
Equip Avatar
Finger Pose
Nearest User Hand
Nearest User Head
User Finger Pose Source
Color
Alpha Blend
Black Body Color
Color (RGBA)
Color From Hex Code
Color To Hex Code
From HSL
From HSV
Hue
To HSL
To HSV
Components
Get Component Enabled
Set Component Enabled
Debug
Debug Axes
Debug Box
Debug Line
Debug Sphere
Debug Text
Debug Triangle
Debug Vector
Flow
Events
On Activated
On Deactivated
On Destroy
On Destroying
On Duplicate
On Loaded
On Paste
On Saving
On Start
Boolean Latch
Delay
Delay With Value
Dynamic Impulse Receiver
Dynamic Impulse Receiver With Value`1
Dynamic Impulse Trigger
Dynamic Impulse Trigger With Value`1
Fire On Change
Fire On False
Fire On True
Fire While True
For
If
Impulse Demultiplexer
Impulse Multiplexer
Impulse Timeout
Local Fire On Change`1
Local Fire On True
Local Fire On False
One Per Frame
Pulse Random
Sequence
Timer
Update
Updates Delay
Updates Delay With Value
While
Formatting
Current Culture
Invariant Culture
Input
Uncommon
byte
decimal
double
double2
double3
double4
long
long2
long3
long4
sbyte
short
ulong
ulong2
ulong3
ulong4
ushort
bool
bool2
bool3
bool4
char
Color (RGBA)
dT
Elapsed Time
Enum Input`1
Euler
float
float2
float3
float4
Impulse
int
int2
int3
int4
Stopwatch
string
T
T*10
T/10
T/2
uint
uint2
uint3
uint4
UtcNow
Input Devices
Controllers
Cosmos Controller
HPReverb Controller
Index Controller
Standard Controller
Touch Controller
Vive Controller
Windows MR Controller
Haptics
Trigger Haptics In Hierarchy
Trigger Haptics On Controller
Keyboard
Key Held
Key Pressed
Key Released
Type Delta
Mouse
Desktop Mouse Position
Left Mouse Button Held
Left Mouse Button Released
Left Mouse Pressed
Middle Mouse Button Held
Middle Mouse Button Released
Middle Mouse Pressed
Mouse Movement Delta
Mouse Position
Mouse Scroll Wheel Delta
Right Mouse Button Held
Right Mouse Button Released
Right Mouse Pressed
Interaction
Grabbable
Grabbable Grabber
Grabber Body Node
Is Grabbable Grabbed
Is Grabbable Scalable
On Grabbable Grabbed
On Grabbable Receiver Surface Recieved
On Grabbable Released
Release All Grabbed
Touchable
Touchable Events
Button Events
Close Context Menu
Is Context Menu Open
Notify Modified
Text Editor Events
Tip Jar Events
Locomotion
Get Active Locomotion Module
Install Locomotion Modules
On Grip End
On Grip Start
On Grip Stay
On Locomotion Grip Begin
On Locomotion Grip End
Switch Locomotion Module
Math
Binary
Adder
Boolean Counter
Compose Bits Byte
Compose Bits Int
Compose Bits Long
Compose Bits Sbyte
Compose Bits Short
Compose Bits Uint
Compose Bits Ulong
Compose Bits Ushort
Extract Bits Byte
Extract Bits Int
Extract Bits Long
Extract Bits Sbyte
Extract Bits Short
Extract Bits Uint
Extract Bits Ulong
Extract Bits UShort
Constants
Deg -> Rad
e
Rad -> Deg
π
π/2
τ
Φ
DateTime
Constuct DateTime
Day
DayOfWeek
DayOfYear
From Unix Millseconds
From Unix Seconds
Hour
Kind
Local User Time Offset
Millisecond
Minute
Month
Second
Ticks
To Local Time
To Universal Time
To Unix Millieconds
To Unix Seconds
User Time
User Time Offset
Year
Enums
Enum To Int`1
Int To Enum`1
Matrix
Compose Rotation
Compose Scale
Compose Scale Rotation
Compose TRS Matrix
Decomposed Position
Decomposed Rotation
Decomposed Scale
Physics
Torque Estimate
Trajectory
Random
Random Float
Random Float2
Random Float3
Random Greyscale
Random Hue
Random Int
Random Point In Circle
Random Point In Cube
Random Point In Sphere
Random Point In Square
Random Point On Circle
Random Point On Cube
Random Point On Sphere
Random Point On Square
Random RGB
Random RGBA
Random Rotation
Rect
Clip Rect
Encapsulate Rect
Rect From Min Max
Rect From Position Size
Rect From XYWH
Rect To Min Max
Rect To Position Size
Rect To XYWH
Translate Rect
Rotation
Axis Angle
Euler Angles
From Euler
From To Rotation
Inverse Rotation
Look Rotation
To Axis Angle
Shaping
Sin Shape
Smooth Step
Smoother Step
Symmetric Power Shape
TimeSpan
Days
Hours
Milliseconds
Minutes
Seconds
Ticks
TimeSpan From Days
TimeSpan From Hours
TimeSpan From Milliseconds
TimeSpan From Minutes
TimeSpan From Seconds
TimeSpan From Ticks
Total Days
Total Hours
Total Milliseconds
Total Minutes
Total Seconds
Abs
Acos
Asin
Atan
Atan2
Avg
Ceil
Ceil To Int
Clamp
Clamp01
Constant Lerp
Constant Slerp
Cos
Cosine Lerp
Cubic Lerp
Exp
Floor
Floor To Int
Greatest Common Divisor
Inverse Lerp
Is Between
Least Common Multiple
Lerp
Log
Log N
Log10
Max
Min
Multi Lerp
Multi Slerp
Nth Root
Ping Pong
Pow
Remap
Remap -1..1 to 0..1
Repeat
Repeat01
Round
Round To Int
Sigmoid
Sign
Simplex Noise
Sin
Slerp
Smooth Lerp
Sqrt
Tan
△
Meta
Remove All Logix Visuals
Reveal All Logix Visuals
Network
Twitch
Twitch Chat Message Event
Twitch Follow Event
Twitch Raid Event
Twitch Reward Redeem Event
Twitch Subscription Event
Websocket
Websocket Connect
Websocket Connection Events
Websocket Text Message Receiver
Websocket Text Message Sender
Escape Uri Data String
GET String
Is Host Access Allowed
POST String
Request Host Access
Unescape Uri Data String
Operators
Bool Vectors
All
Any
None
Nullable
Pack Nullable`1
Unpack Nullable`1
Parsing
Parse Bool
Parse Bool2
Parse Bool3
Parse Bool4
Parse Byte
Parse Char
Parse Color
Parse Date Time
Parse Decimal
Parse Double
Parse Double Q
Parse Double2
Parse Double3
Parse Double4
Parse Float
Parse Float Q
Parse Float2
Parse Float3
Parse Float4
Parse Int
Parse Int2
Parse Int3
Parse Int4
Parse Long
Parse Long2
Parse Long3
Parse Long4
Parse Sbyte
Parse Short
Parse Time Span
Parse Uint
Parse Uint2
Parse Uint3
Parse Uint4
Parse Ulong
Parse Ulong2
Parse Ulong3
Parse Ulong4
Parse Ushort
-
!
!=
%
&
?:
??
^
|
|V|
|V|2
+
+/-
+1
<
<<
==
>
>>
×
×dT
÷
÷dT
?
?
?
°
・
0 1
-1
1/x
1-x
A^-1
Cross
Determinant
Distance
Filter Invalid
Get Type
IsInfinity
IsNaN
IsNull
Mask
Matrix Element
-n
NAND
NOR
Normalized
NotNull
Pack Columns
Pack rgba
Pack Rows
Pack xy
Pack xyz
Pack xyzw
Project
Reflect
ROL
ROR
To String
Transpose
Unpack Columns
Unpack Rows
Unpack xy
Unpack xyz
Unpack xyzw
x2
x3
XNOR
Physics
Apply Character Force
Apply Character Impulse
As Character Controller
Character Controller User
Character Gravity
Character Ground Collider
Character Linear Velocity
Find Character Controller
Hit UV Coordinate
Is Character Controller
Is Character On Ground
On Collision End
On Collision Start
On Collision Stay
Raycast One
Raycaster
Set Character Gravity
Set Character Velocity
Playback
Clip Length
Drive Playback
Is Looped
Is Playing
Normalized Position
Pause
Pause/Resume
Play
Play & Wait
Playback State
Position
Resume
Set Loop
Set Normalized Position
Set Position
Set Speed
Shift Position
Speed
Stop
Wait
References
->
Allocating User
RefID
Write Ref
Rendering
Bake Reflection Probe
Bake Reflection Probes
Render To Texture Asset
Sample Color
Slots
Children Count
Destroy Slot
Destroy Slot Children
Duplicate Slot
Find Child By Name
Find Child By Tag
Find Parent By Name
Find Parent By Tag
Get Active User
Get Active User Root
Get Child
Get Object Root
Get Parent Slot
Get Slot
Get Slot Active
Get Slot Active Self
Get Slot Name
Get Slot Order Offset
Get Slot Persistent
Get Slot Persistent Self
Get Tag
Has Tag
Index Of Child
Is Child Of
Root Slot
Set Child Index
Set Parent
Set Slot Active Self
Set Slot Name
Set Slot Order Offset
Set Slot Persistent Self
Set Tag
Slot Children Events
String
Characters
+
From UTF16
From UTF32
Get Character
Is Control
Is Digit
Is Letter
Is Letter Or Digit
Is Lower
Is Number
Is Punctuation
Is Separator
Is Surrogate
Is Symbol
Is Upper
Is White Space
String To UTF32
Surrogate Pair To UTF32
To Lower
To Upper
To UTF16
Quick Format
To Time String
Special Characters
' '
\a
\b
\f
\n
\r
\t
\v
+
×
Capitalize
Contains
Ends With
Format
Get Type
Index Of String
Is String Empty
New Line
Replace First Substring
Replace Substring
Reverse String
Starts With
String Insert
String Join
String Length
String Remove
Substring
To Lower
To String
To Upper
Trim String
Tools
Dequip Tooltip
Equip Tooltip
Get Raw Data Tooltip Hit
Get Tooltip
Has Tooltip
Is Tooltip Equipped
Is Tooltip In Use
Raw Data Tooltip Events
Tooltip Equipping Node
Tooltip Equipping Slot
Transactions
Currency Conversion
Transform
Bounds
Bounding Box Encapsulate
Bounding Box From Center Size
Bounding Box Properties
Compute Bounding Box
Empty Bounding Box
Transform Bounds
Backward
Down
Forward
Global Direction To Local
Global Point To Local
Global Rotation To Local
Global Scale To Local
Global Transform
Global Vector To Local
Left
Local Direction To Global
Local Point To Global
Local Rotation To Global
Local Scale To Global
Local Transform
Local Vector To Global
Right
Set Backward
Set Down
Set Forward
Set Global Position
Set Global Position Rotation
Set Global Rotation
Set Global Scale
Set Global Transform
Set Global Transform Matrix
Set Left
Set Local Position
Set Local Position Rotation
Set Local Rotation
Set Local Scale
Set Local Transform
Set Right
Set TRS
Set Up
Transform Direction
Transform Point
Transform Rotation
Transform Scale
Transform Vector
Up
UI
Rect
Clear Focus
Defocus
Focus
Has Local Focus
Undo
Begin Undo Batch
Create Field Undo Step
Create Reference Undo Step
Create Spawn Undo Step
Create Transform Undo Step
Create Type Field Undo Step
Create Undo Batch
End Undo Batch
Undoable Destroy
Users
Local Output
Desktop FOV
Ears Overriden
Ears Position
Ears Rotation
Ears Scale
View Overriden
View Position
View Rotation
View Scale
User Root
Controller Slot
Feet Position
Feet Rotation
Hand Slot
Head Facing Direction
Head Facing Rotation
Head Position
Head Rotation
Head Slot
Hips Position
Hips Rotation
Left Hand Position
Right Hand Position
Set Feet Position
Set Feet Rotation
Set Head Facing Direction
Set Head Facing Rotation
Set Head Position
Set Head Rotation
Set Hips Position
Set Hips Rotation
Set User Scale
User Root Global Scale
Active User Root User
Host User
Is Local User
Is Neos Dash Opened
Is Platform Dash Opened
Is User Host
Is User In Edit Mode
Is User In Kiosk Mode
Is User Patron
Is User Present
Is User Present In Headset
Is User Present In World
Local User
Local User Root
Local User Slot
Local User Space
MachineID
User Active View Targetting Controller
User Download Speed
User Download Speed Max
User Downloaded Bytes
User FPS
User From ID
User From Username
User Head Output Device
User Joined
User Left
User Ping
User Platform
User Primary Hand
User Recording Voice Message
User Root Slot
User Spawn
User Upload Speed
User Upload Speed Max
User Uploaded Bytes
User User Root
User Username
User View Reference Active
User View Voice Active
User Voice Mode
User VR Active
UserID
Utility
Empty GUID
Index Of First Match
Parse GUID
Random GUID
Variables
Storage
Bool
Bool2
Bool3
Bool4
BoundingBox
Byte
Char
Color
DateTime
Decimal
Double
Double2
Double2x2
Double3
Double3x3
Double4
Double4x4
DoubleQ
Float
Float2
Float2x2
Float3
Float3x3
Float4
Float4x4
FloatQ
Int
Int2
Int3
Int4
Long
Long2
Long3
Long4
Sbyte
Short
Slot
String
Uint
Uint2
Uint3
Uint4
Ulong
Ulong2
Ulong3
Ulong4
User
Ushort
Clear Dynamic Variables
Clear Dynamic Variables of Type`1
Create Dynamic Variable`1
Delete Dynamic Variable`1
Dynamic Variable Input With Events`1
Dynamic Variable Input`1
Read Cloud Variable`1
Read Dynamic Variable`1
Write Cloud Variable`1
Write Dynamic Variable`1
Write Or Create Dynamic Variable`1
Visualization
Flash Highlight Hierarchy
World
Focus World
Open World
Open World Link
World Access Level
World Description
World Max Users
World Mobile Friendly
World Name
World Saved
World Session ID
World Session URL
World Session Web URL
World URL
World User Count
Cache
Delay Value
Demultiplex
Display
Display Impulse
Impulse Relay
Multiplex
Pick Random
Relay
Updating Relay
以上。