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manimの作法 その28

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#概要

manimの作法、調べてみた。
animation、全部使ってみた2。

#サンプルコード

from manimlib.imports import *

class test(Scene):
	def construct(self):
		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Text0").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.play(*[ShowCreation(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Text1").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.add(mobjects)
		self.wait(0.3)
		self.play(*[Uncreate(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		vmobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Text2").scale(2))
		vmobjects.scale(1.5)
		vmobjects.arrange_submobjects(RIGHT, buff = 2)
		self.play(*[DrawBorderThenFill(mob) for mob in vmobjects])
		self.wait()
		self.play(FadeOut(vmobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Text3").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.play(*[Write(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Text4").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.add(mobjects)
		self.wait(0.3)
		self.play(*[FadeOut(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Text5").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.play(*[FadeIn(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Text6").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		directions = [UP, LEFT, DOWN, RIGHT]
		for direction in directions:
			self.play(*[FadeInFrom(mob,direction) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Text7").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.play(*[FadeInFromDown(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Text8").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		directions = [UP, LEFT, DOWN, RIGHT]
		self.add(mobjects)
		self.wait(0.3)
		for direction in directions:
			self.play(*[FadeOutAndShift(mob,direction) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Text9").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.play(*[FadeOutAndShiftDown(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Texta").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		scale_factors = [0.3, 0.8, 1, 1.3, 1.8]
		for scale_factor in scale_factors:
			t_scale_factor = TextMobject(f"\\tt scale\\_factor = {scale_factor}")
			t_scale_factor.to_edge(UP)
			self.add(t_scale_factor)
			self.play(*[FadeInFromLarge(mob, scale_factor) for mob in mobjects])
			self.remove(t_scale_factor)
		self.wait(0.3)
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Textb").scale(2))
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		directions = [UP, LEFT, DOWN, RIGHT]
		for direction in directions:
			self.play(*[GrowFromPoint(mob, mob.get_center() + direction * 3) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Textc").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.play(*[GrowFromCenter(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Textd").scale(2))
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		directions = [UP, LEFT, DOWN, RIGHT]
		for direction in directions:
			self.play(*[GrowFromEdge(mob, direction) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Arrow(LEFT, RIGHT), Vector(RIGHT * 2))
		mobjects.scale(3)
		mobjects.arrange_submobjects(DOWN, buff = 2)
		self.play(*[GrowArrow(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Square(), RegularPolygon(fill_opacity = 1), TextMobject("Texte").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.play(*[SpinInFromNothing(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Square(), RegularPolygon(fill_opacity = 1), TextMobject("Textf").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.play(*[ShrinkToCenter(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Dot(), TexMobject("x"))
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		mobject_or_coord = [*mobjects, mobjects.get_right() + RIGHT * 2]
		colors = [GRAY, RED, BLUE]
		self.add(mobjects)
		for obj,color in zip(mobject_or_coord, colors):
			self.play(FocusOn(obj, color = color))
		self.wait()
		self.play(FadeOut(mobjects))

		formula = TexMobject("f(", "x", ")")
		dot = Dot()
		VGroup(formula, dot).scale(3).arrange_submobjects(DOWN, buff = 3)
		self.add(formula, dot)
		for mob in [formula[1], dot]:
			self.play(Indicate(mob))
		self.wait()
		self.remove(formula)
		self.remove(dot)

		mobjects = VGroup(Dot(), TexMobject("x0")).scale(2)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		mobject_or_coord = [*mobjects, mobjects.get_right() + RIGHT * 2]
		colors = [GRAY, RED, BLUE]
		self.add(mobjects)
		for obj,color in zip(mobject_or_coord,colors):
			self.play(Flash(obj, color = color, flash_radius = 0.5))
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Dot(), TexMobject("x1")).scale(2)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.add(mobjects)
		self.wait(0.2)
		for obj in mobjects:
			self.play(CircleIndicate(obj))
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Textg").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.play(*[ShowCreationThenDestruction(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Texth").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.play(*[ShowCreationThenFadeOut(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Texti").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.add(mobjects)
		self.play(*[ShowPassingFlashAround(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Textj").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.add(mobjects)
		self.play(*[ShowCreationThenDestructionAround(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Textk").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.add(mobjects)
		self.play(*[ShowCreationThenFadeAround(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Textl").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.add(mobjects)
		self.play(*[ApplyWave(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Textm").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.add(mobjects)
		self.play(*[WiggleOutThenIn(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobjects = VGroup(Circle(), Circle(fill_opacity = 1), TextMobject("Textn").scale(2))
		mobjects.scale(1.5)
		mobjects.arrange_submobjects(RIGHT, buff = 2)
		self.add(mobjects)
		self.play(*[TurnInsideOut(mob) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		mobject = RegularPolygon(3).scale(2)
		self.add(mobject)
		for n in range(4, 9):
			self.play(Transform(mobject, RegularPolygon(n).scale(2)))
		self.wait(0.3)
		self.play(FadeOut(mobject))

		polygons = [*[RegularPolygon(n).scale(2) for n in range(3, 9)]]
		self.add(polygons[0])
		for i in range(len(polygons) - 1):
			self.play(ReplacementTransform(polygons[i], polygons[i + 1]))
		self.wait(0.3)
		self.remove(polygons[0])
		self.remove(polygons[1])
		self.remove(polygons[2])
		self.remove(polygons[3])
		self.remove(polygons[4])
		self.remove(polygons[5])



		polygons = VGroup(*[RegularPolygon(n).scale(0.7) for n in range(3, 9)]).arrange_submobjects(RIGHT, buff = 1)
		self.add(polygons[0])
		for i in range(len(polygons) - 1):
			self.play(ClockwiseTransform(polygons[0], polygons[i + 1]))
		self.wait(0.3)
		self.play(FadeOut(polygons))

		polygons = VGroup(*[RegularPolygon(n).scale(0.7) for n in range(3, 9)]).arrange_submobjects(RIGHT, buff = 1)
		self.add(polygons[0])
		for i in range(len(polygons) - 1):
			self.play(CounterclockwiseTransform(polygons[0], polygons[i + 1]))
		self.wait(0.3)
		self.play(FadeOut(polygons))

		mobject = Square()
		mobject.generate_target()
		VGroup(mobject, mobject.target).arrange_submobjects(RIGHT, buff = 3)
		mobject.target.rotate(PI / 4).scale(2).set_stroke(PURPLE, 9).set_fill(ORANGE, 1)
		self.add(mobject)
		self.wait(0.3)
		self.play(MoveToTarget(mobject))
		self.wait(0.3)
		self.play(FadeOut(mobject))

		dot = Dot()
		text = TextMobject("Texto")
		dot.next_to(text, LEFT)
		self.add(text, dot)
		self.play(ApplyMethod(text.scale, 3, {
			"about_point": dot.get_center()
		}))
		self.wait(0.3)
		self.remove(dot)
		self.remove(text)

		text = TextMobject("Textp")
		self.add(text)
		def spread_out(p):
			p = p + 2 * DOWN
			return (FRAME_X_RADIUS + FRAME_Y_RADIUS) * p / get_norm(p)
		self.play(ApplyPointwiseFunction(spread_out, text))
		text = TextMobject("Text").set_width(FRAME_WIDTH)
		colors = [RED, PURPLE, GOLD, TEAL]
		self.add(text)
		for color in colors:
			self.play(FadeToColor(text, color))
		self.wait(0.3)
		self.remove(text)

		text = TextMobject("Textq").set_width(FRAME_WIDTH / 2)
		scale_factors = [2, 0.3, 0.6, 2]
		self.add(text)
		for scale_factor in scale_factors:
			self.play(ScaleInPlace(text, scale_factor))
		self.wait(0.3)
		self.remove(text)

		text = TextMobject("Original").set_width(FRAME_WIDTH / 2)
		text.save_state()
		text_2 = TextMobject("Modified").set_width(FRAME_WIDTH / 1.5).set_color(ORANGE).to_corner(DL)
		self.add(text)
		self.play(Transform(text, text_2))
		self.play(text.shift, RIGHT, text.rotate, PI / 4)
		self.play(Restore(text))
		self.wait(0.7)
		self.remove(text)
		self.remove(text_2)

		text = TextMobject("Texts").to_corner(DL)
		self.add(text)
		def apply_function(mob):
			mob.scale(2)
			mob.to_corner(UR)
			mob.rotate(PI / 4)
			mob.set_color(RED)
			return mob
		self.play(ApplyFunction(apply_function, text))
		self.wait(0.3)
		self.remove(text)

		def plane_wave_homotopy(x, y, z, t):
			norm = get_norm([x, y])
			tau = interpolate(5, -5, t) + norm / FRAME_X_RADIUS
			alpha = sigmoid(tau)
			return [x, y + 0.5 * np.sin(2 * np.pi * alpha) - t * SMALL_BUFF / 2, z]
		mobjects = VGroup(TextMobject("Text").scale(3), Square(), ).arrange_submobjects(RIGHT, buff = 2)
		self.add(mobjects)
		self.play(*[Homotopy(plane_wave_homotopy, mob) for mob in mobjects])
		self.wait(0.3)
		self.play(FadeOut(mobjects))

		def func(t):
			return t * 0.5 * RIGHT
		mobjects = VGroup(TextMobject("Textt").scale(3), Square(), ).arrange_submobjects(RIGHT, buff = 2)
		self.play(*[PhaseFlow(func, mob, run_time = 2,) for mob in mobjects])
		self.wait()
		self.play(FadeOut(mobjects))

		line = Line(ORIGIN, RIGHT * FRAME_WIDTH, buff = 1)
		line.move_to(ORIGIN)
		dot = Dot()
		dot.move_to(line.get_start())
		self.add(line, dot)
		self.play(MoveAlongPath(dot, line))
		self.wait(0.3)
		self.remove(line)
		self.remove(dot)

		square = Square().scale(2)
		self.add(square)
		self.play(Rotating(square,radians = PI / 4, run_time = 2))
		self.wait(0.3)
		self.play(Rotating(square,radians = PI, run_time = 2, axis = RIGHT))
		self.wait(0.3)
		self.remove(square)

		square = Square().scale(2)
		self.add(square)
		self.play(Rotate(square, PI / 4, run_time = 2))
		self.wait(0.3)
		self.play(Rotate(square, PI, run_time = 2, axis = RIGHT))
		self.wait(0.3)
		self.remove(square)
		self.wait()

		mobject = RegularPolygon(3).scale(2)
		self.add(mobject)
		for n in range(4, 9):
			self.play(TransformFromCopy(mobject, RegularPolygon(n).scale(2)))
		self.wait(0.3)
		self.play(FadeOut(mobject))
		self.wait()





#生成した動画

以上。

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