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plunkerでvue その54

Last updated at Posted at 2021-07-25

概要

plunkerでvueやってみた。
phinaでbox2dやってみた。

写真

image.png

サンプルコード


new Vue({
  el: '#app',
 data: {
  },
  beforeMount: function() {
		this.init()
	},
	methods: {
	  init() {
phina.globalize();
var SCREEN_WIDTH = 640;
var SCREEN_HEIGHT = 960;
phina.define("MainScene", {
  superClass: 'DisplayScene',
  init: function() {
    this.superInit();
    this.backgroundColor = 'aqua';
    var layer = Box2dLayer({
      width: SCREEN_WIDTH,
      height: SCREEN_HEIGHT,
    }).addChildTo(this);
    
    var ball0 = CircleShape().addChildTo(this);
    ball0.setPosition(this.gridX.span(3), this.gridY.span(3));
    ball0.alpha = 0.5;
    layer.createBody({
      type: 'dynamic', 
      shape: 'circle',
    }).attachTo(ball0);
    
    this.ball1 = CircleShape().addChildTo(this);
    this.ball1.setPosition(this.gridX.span(4), this.gridY.span(3));
    this.ball1.alpha = 0.5;
    this.ball = layer.createBody({
      type: 'dynamic', 
      shape: 'circle',
    }).attachTo(this.ball1);
    
    var ball2 = CircleShape().addChildTo(this);
    ball2.setPosition(this.gridX.span(5), this.gridY.span(3));
    ball2.alpha = 0.5;
    layer.createBody({
      type: 'dynamic', 
      shape: 'circle',
    }).attachTo(ball2);
    
    var floor0 = RectangleShape({
      width: 500,
      height: 32,
    }).addChildTo(this);
    floor0.setPosition(this.gridX.span(4), this.gridY.span(9));
    floor0.alpha = 0.5;
    layer.createBody({
      type: 'static',       
      shape: 'box',
    }).attachTo(floor0).body.SetAngle(Math.degToRad(10));
  
    var floor1 = RectangleShape({
      width: 500,
      height: 32,
    }).addChildTo(this);
    floor1.setPosition(this.gridX.span(13), this.gridY.span(13));
    floor1.alpha = 0.5;
    layer.createBody({
      type: 'static',       
      shape: 'box',
    }).attachTo(floor1).body.SetAngle(Math.degToRad(-15));
  
  },
  update: function() {
    if (this.ball1.y > 900)
    {
      //alert(this.ball.body)
      //this.ball1.body.setPosition(this.gridX.span(4), this.gridY.span(3));
			var p = new b2.Vec2(0, 0);
			this.ball.body.SetPosition(p);

    }
  },
});
phina.main(function() {
  var app = GameApp({
    startLabel: 'splash',
    title: 'box2d',
  });
  app.run();
});

    },
  }
});





成果物

以上。

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