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【Unity】実機ビルドでFrameDebuggerが実行できない時の対処法

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経緯

Android実機ビルドをしたところ、描画周りで不具合が見つかりました。
FrameDebugger1を使って1ドローコール毎の処理を確認してみようと思ったら、以下のエラーに遭遇しFrameDebuggerが起動できませんでした。

Failed to enable Frame Debugger on Remote Device: Frame Debugger does not support the current threading mode. Only RenderingThreadingMode.MultiThreaded, RenderingThreadingMode.LegacyJobified and RenderingThreadingMode.NativeGraphicsJobs are supported.

本記事はその備忘録です。

Multithreaded Renderingを設定する必要あり

エラー内容にある通り、ビルド設定のMultithreaded Renderingにチェックを入れる必要があるようです。

環境

  • Unity2019.4.9f1
  • Pixel3XL Android10
  1. UnityEditorのメニューからWindow -> Analysis -> Frame Debuggerで立ち上げます

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