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AssetsからTextureResourceをLoadできない

Posted at

Vision OS用にRealityKitでこんな感じで画像からTexttureを生成しようとしたのですが、画像によっては何故かエラーが発生してしまいました。

画像は、Assetsに入れてあり、大きさも同じなのですが、1はOKでも、2は読めないみたいな事象が起きており、悩んでいたのですが、

guard
    let texture1 = try? TextureResource.load(named: "1"),
    let texture2 = try? TextureResource.load(named: "2")
else {
    // error
}

Assetsからの画像読み込みだと暗くなるという記事を見つけたので、もしやと思い、Bundleから読み込むようにしてみました。すると、

guard
    let url1 = Bundle.main.url(forResource: "1", withExtension: "png"),
    let texture1 = try? TextureResource.load(contentsOf:url1, withName:nil),
    let url2 = Bundle.main.url(forResource: "2", withExtension: "png"),
    let texture2 = try? TextureResource.load(contentsOf:url2, withName:nil),
else {
    // error
}

原因は不明ですが、うまく読み取れました。参考になれば。

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