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Solitaire(5)

bool Stackableとは別に新たにStackメソッドを作る

UserInput
void Stack(GameObject selected)
        {
            // if on top of king or empty bottom stack the cards in place
            // else stack the cards with a negative y offset

            Selectable s1 = slot1.GetComponent<Selectable>();
            Selectable s2 = selected.GetComponent<Selectable>();
            float yOffset = 0.3f;

            if (s2.top || (!s2.top && s1.value == 13))
            {
                yOffset = 0;   
            }

            slot1.transform.position = new Vector3(selected.transform.position.x, selected.transform.position.y - yOffset, selected.transform.position.z - 0.01f);
            slot1.transform.parent = selected.transform; //this makes their children move with the parents


            if (s1.inDeckPile) // removes the cards from the top pile to prevent dupulicate cards
            {
                solitaire.tripsOnDisplay.Remove(slot1.name);
            }
            else if (s1.top && s2.top && s1.value == 1) // allows movement of cards between top spots
            {
                solitaire.topPos[s1.row].GetComponent<Selectable>().value = 0;
                solitaire.topPos[s1.row].GetComponent<Selectable>().suit = null;
            }
            else if (s1.top)
            {
                solitaire.topPos[s1.row].GetComponent<Selectable>().value = s1.value - 1;
            }
            else
            {
                solitaire.bottoms[s1.row].Remove(slot1.name);
            }


            s1.inDeckPile = false; // you cannot add cards to the trips pile so this is always fine
            s1.row = s2.row;

            if (s2.top)
            {
                solitaire.topPos[s1.row].GetComponent<Selectable>().value = s1.value;
                solitaire.topPos[s1.row].GetComponent<Selectable>().suit = s1.suit;
                s1.top = true;
            }
            else
            {
                s1.top = false;
            }

            // after completing move reset slot1 to be essentially null as being null will break the logic
            slot1 = this.gameObject;

        }

bool Stackable(GameObject selected)を

UserInput
bool Stackable(GameObject selected)
    {
        Selectable s1 = slot1.GetComponent<Selectable>();
        Selectable s2 = selected.GetComponent<Selectable>();
        // compare them to see if they stach


        if (!s2.inDeckPile) //デッキファイルじゃない時に
        {
            if (s2.top) // if in the top pile must stack suited Ace to King
            {
                if (s1.suit == s2.suit || (s1.value == 1 && s2.suit == null))
                {
                    if (s1.value == s2.value + 1)
                    {
                        return true;
                    }
                }
            }
            else // if in the bottom pile must stack alternate colours King to Ace
            {
                if (s1.value == s2.value - 1)
                {
                    bool card1Red = true;
                    bool card2Red = true;

                    if (s1.suit == "C" || s1.suit == "S")
                    {
                        card1Red = false;
                    }

                    if (s2.suit == "C" || s2.suit == "S")
                    {
                        card2Red = false;
                    }

                    if (card1Red == card2Red)
                    {
                        print("Not stackable");
                        return false;
                    }
                    else
                    {
                        print("Stackable");
                        return true;
                    }
                }
            }
        }
        return false;
    }

に書き換える

void Card(GameObject selected)内の
print("Clicked on Card");下に

UserInput
f (!selected.GetComponent<Selectable>().faceUp) // if the card clicked on is facedown
        {
            // if the card clicked on is not blocked
            // flip it over
            selected.GetComponent<Selectable>().faceUp = true;
            slot1 = this.gameObject;
        }

追加する

一番下に

UserInput
bool Blocked(GameObject selected)
    {
        Selectable s2 = selected.GetComponent<Selectable>();
        if (s2.inDeckPile == true)
        {
            if (s2.name == solitaire.tripsOnDisplay.Last()) // if it is the last trip it is not blocked
            {
                return false;
            }
            else
            {
                print(s2.name + " is blocked by " + solitaire.tripsOnDisplay.Last()); // check if it is the bottom card
                return true;
            }
        }
        else
        {
            if (s2.name == solitaire.bottoms[s2.row].Last())
            {
                return false;
            }
            else
            {
                return true;
            }
        }
    }

追加する

void Card(GameObject selected)内の
if (!selected.GetComponent().faceUp) // if the card clicked on is facedown下を

UserInput
if (!Blocked(selected))//if the card clicked on is not blocked
            {
                // flip it over
                selected.GetComponent<Selectable>().faceUp = true;
                slot1 = this.gameObject;
            }

変更する

void Card(GameObject selected)内の

// if the card clicked on is in the deck pile with the trips
// if it is not blocked
//select it

UserInput
else if (selected.GetComponent<Selectable>().inDeckPile) 
// if the card clicked on is in the deck pile with the trips めくったデッキの一番上しか触れない
        {
            // if it is not blocked
            if (!Blocked(selected))
            {
                slot1 = selected;
            }
        }

に書き換える

void Top()の中身を

UserInput
void Top(GameObject selected) //Topを認識させる
    {
        // Top click actions
        print("Clicked on Top");
        if (slot1.CompareTag("Card"))
        {
            // if the card is an ace and the empty slot is top then stack
            if (slot1.GetComponent<Selectable>().value == 1)
            {
                Stack(selected);
            }
        }
    }

に書き換える

void GetMouseClick ()内の
Top()を

UserInput
Top(hit.collider.gameObject); //Topを触ったとき

に書き換える

27行目あたりのvoid GetMouseClick ()内の
Bottom();を

UserInput
Bottom(hit.collider.gameObject); //Bottomを触ったとき

に書き換える

137行目あたりのvoid Bottom()を

UserInput
void Bottom(GameObject selected) //BottomにKを置けるようにする
    {
        // Bottom click actions
        print("Clicked on Bottom");
        // if the card is a king and the empty slot is bottom then stack

        if (slot1.CompareTag("Card"))
        {
            if (slot1.GetComponent<Selectable>().value == 13)
            {
                Stack(selected);
            }
        }


    }

に書き換える

void RestackTopDeck()の中身を

Solitaire
void RestackTopDeck()
    {
        deck.Clear(); //一度使ったカードをデッキから削除する
        foreach (string card in discardPile)
        {
            deck.Add(card);
        }
        discardPile.Clear();
        SortDeckIntoTrips();
    }

に書き換える

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