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お料理.cs

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main.cs
using System;
using System.Collections.Generic;


class Program
{
    static Osaihu osaihu = new(100);
    static Dictionary<string, Guzai> supermarket = loadSuper();
    static Dictionary<string, List<string>> recipe = loadRecipes();
    static Nabe Main(string[] args)
    {
        Console.WriteLine("お料理開始!");
        if (args.Length == 0) return null;
        if (recipe.TryGetValue(args[0], out var list))
        {
            var bag = shopping(list, osaihu);
            Nabe nabe = new();
            nabe.AddAll(bag);
            nabe.Nikomu(100);
            return nabe;
        }
        return null;
    }
    static List<Guzai> shopping(List<string> list, Osaihu osaihu)
    {
        List<Guzai> cart = new();
        foreach (var item in list)
        {
            if (supermarket.TryGetValue(item, out var guzai))
            {
                cart.Add(guzai);
            }
            else
            {
                cart.Add(null);
            }
        }
        List<Guzai> bag = new();
        int sum = 0;
        foreach (var item in cart)
        {
            sum += item.price;
            bag.Add(item);
        }
        osaihu.Withdraw(sum);
        return bag;
    }
}
osaihu.cs
class Osaihu
{
    int money;
    public Osaihu(int m)
    {
        money = m;
    }
    public void Add(int m)
    {
        money += m;
    }
    public void Withdraw(int m)
    {
        money -= m;
    }
}
guzai.cs
enum GuzaiState
{
    packed,
    unpacked,
    cutted,
}
class Guzai
{
    public string name { get; }
    public int price { get; }
    public double tempreture { get; set; }
    const double DEFAULT_TEMPRETURE = 10;
    GuzaiState state = GuzaiState.packed;
    public Guzai(string name, int price, double tempreture = DEFAULT_TEMPRETURE)
    {
        this.name = name;
        this.price = price;
        this.tempreture = tempreture;
    }
}

nabe.cs
class Nabe
{
    List<Guzai> contents = new();
    public void Add(Guzai guzai)
    {
        contents.Add(guzai);
    }
    public void AddAll(List<Guzai> guzais)
    {
        contents = guzais;
    }
    public void Nikomu(double min)
    {
        foreach (var item in contents)
        {
            item.tempreture += min * 1.5;
        }
    }
}

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