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Unityで *** can only be called on an active agent that has been placed on a NavMesh.とか言われる時の対処法

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ナビメッシュで経路探索するときに、
オブジェクトを消したり出したりしていると、
時々出てくるのが、

"hogehoge" can only be called on an active agent that has been placed on a NavMesh.

というエラー。
ナビメッシュ上にオブジェクトがないときとか、
準備が整う前?にResume とか SetDestination とかしようとすると発生する模様。

ナビメッシュ上にオブジェクトが存在し、経路探索可能な状態かどうか調べるには、

if(navMeshAgent.pathStatus != NavMeshPathStatus.PathInvalid) {
//navMeshAgentの操作
}

とすると良いみたい。

mrhdms
Flash -> JS -> Unity(C#) -> ???
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