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[Unity]FPS(Frames Per Second)上限を外したい

More than 3 years have passed since last update.

Unityの初期設定では、FPSはモニタのリフレッシュレートに固定されています。
ゲームを作るとかなら固定で良いと思うのですが、FPSを計測して処理速度を比較したい!といった時なんかは上限を取り払いたいですね。

スクリーンショット 2017-02-01 02.07.08.png

図のように左上のタブから辿っていき、Qualityを選択。

キャプチャ.PNG

その後、V Sync Count のタブから、Don't Sync を選択。
これでFPS上限を解放できます。

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