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UnityでiOS向けに360度カメラ両眼視加速度センサー

More than 3 years have passed since last update.

sphereの内側に貼らないといけない
RICOH360度カメラTHETAで撮った写真をUnityで使う | Psychic VRラボの殴り書き  

CardBoard SDKだとカメラ位置を修正するスクリプトが入ってる

Durovis - SDK を使う

iOSだとUnityEngine.MovieTextureが使えない
→ $70 prime[31] - Unity plugin documentation
→ $30 Asset Store - iPlayer

ここではVuforiaのiOS動画再生スクリプトを使っているが現在は同梱されていない?
Unity3D - Unity + Vuforia でARな動画再生を試してみた - Qiita

共有

360度全天球カメラTHETAで撮影した写真をUnityで使うテンプレート | 白ペンギン

Durovis Dive SDKでCardBoard向けアプリを作ってみる - ReDo

課題

そもそも:360度カメラ2台で視差のある動画を撮ることはできるだろうけれど、見回した時に視差は追従しないから、「360度見渡せる」「視差のある映像を見れる」は動画で言う限り排他なのではないか
→ 全方向に2台ずつカメラを向けて(6方向なら12カメラ)撮影した画像を張り合わせれば可能なようだ → 3DH3Pro12-Loaded

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