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スクリーンサイズからCanvasサイズを調整する

Last updated at Posted at 2018-10-03

引用:How to add the iPhone X screen dimensions to the mix of different iPhone dimensions in Unity

Canvas > Canvas Scaler > UI Scale ModeConstant Pixel Size に設定。

スクリーンショット 2018-10-03 12.05.35.png

Scale Factor を調整する以下のコードをCanvasにアタッチする。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class CanvasScreenAutoFix : MonoBehaviour
{
    public static CanvasScreenAutoFix instance;

    private static float DEPEND_W = 1080;
    private static float DEPEND_H = 1920;

    public float scaleRatio = 1.0f;

    private void ResizeCanvas()
    {
        int screenW = Screen.width;
        int screenH = Screen.height;
        if (DEPEND_W == screenW && DEPEND_H == screenH)
        {
            scaleRatio = 1.0f;
            return;
        }
        else
        {
            float W_scale = screenW / (float)DEPEND_W;
            float H_scale = screenH / (float)DEPEND_H;
            float scale = W_scale < H_scale ? W_scale : H_scale;

            GetComponent<CanvasScaler>().scaleFactor = scale;

            scaleRatio = scale;
        }
    }

    private void Awake()
    {
        ResizeCanvas();
        if(instance == null)
       {
           instance = this;
       }
    }

}
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