0
0

Delete article

Deleted articles cannot be recovered.

Draft of this article would be also deleted.

Are you sure you want to delete this article?

More than 3 years have passed since last update.

[Unity] マウス座標の方向にRayを飛ばして衝突した座標を得る方法 

Posted at

######説明
マウスポインタ座標の方向にレイを飛ばして当たった座標を得るコードです。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class moveControl : MonoBehaviour
{
    void Start()
    {
        
    }

    void Update()
    {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         if (Physics.Raycast(ray, out hit, 10.0f))
         {
              Debug.Log(hit.point);
         }
    }
 

}

0
0
0

Register as a new user and use Qiita more conveniently

  1. You get articles that match your needs
  2. You can efficiently read back useful information
  3. You can use dark theme
What you can do with signing up
0
0

Delete article

Deleted articles cannot be recovered.

Draft of this article would be also deleted.

Are you sure you want to delete this article?