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@maid_chan

[Unity] シェーダーで半透明のオブジェクトにするコード。[入門]

説明

画像の左にある通りオブジェクトを半透明にするシェーダーコードです。

スクリーンショット 2021-07-14 111426.png

Shader "Custom/sample"
{
    SubShader
    {
        Tags { "Queue" = "Transparent" }
        LOD 200


        CGPROGRAM
#pragma surface surf Standard alpha:fade
#pragma target 3.0


        struct Input
        {
            float2 uv_MainTex;
        };


        void surf(Input IN, inout SurfaceOutputStandard o)
        {
            o.Albedo = fixed4(0.6f,0.7f,0.4f,1);
            o.Alpha = 0.6f;
        }

        ENDCG
    }

    FallBack "Diffuse"
}
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2
Help us understand the problem. What are the problem?