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UnityEditor.AnimatedValues

Posted at

Lerp関数のラッパーのようなもの。以下の4つが用意されています。

AnimFloatを使ってみる

NmcQxkHY5s.gif

using UnityEngine;
using UnityEditor;
using UnityEditor.AnimatedValues;

public class NewBehaviourScript : EditorWindow
{
	//初期化
	AnimFloat animFloat = new AnimFloat (0);

	void OnGUI ()
	{
		if (GUILayout.Button ("Start")) {
			// 初期化。 valueが変更されるたびにコールバックが呼ばれる。
			animFloat = new AnimFloat (0, () => {
				// EditorWindowを再描画
				Repaint();
			});

			// 目標値
			animFloat.target = 1;

			// Leap のスピード
			animFloat.speed = 1;
		}

		EditorGUILayout.LabelField ("value: " + animFloat.value);
	}
	
	[MenuItem("Window/Example")]
	static void Open ()
	{
		GetWindow<NewBehaviourScript> ();
	}
}

GUI にある Fade で使うと便利かも。

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