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C#で画像からWindowsアイコン(.ico)に変換するソフトつくった - 透過対応

Last updated at Posted at 2019-09-08

内容

画像ファイル(.pngとか.bmpとか)を受け取って、アイコン(32bit色)に変換する。
透過色を指定できる。

ソースコード

ソースコード
ConvertToIcon.cs

using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Windows.Forms;

public class MyIcon
{
    [StructLayout(LayoutKind.Sequential)]
    public struct IconDir
    {
        public short  icoReserved; // must be 0
        public short  icoResourceType; //must be 1 for icon
        public short  icoResourceCount;

        public IconDir(int n)
        {
            icoReserved = 0;
            icoResourceType = 1;
            icoResourceCount = (short)n;
        }
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct IconDirEntry
    {
        byte   _Width;
        byte   _Height;
        public byte   ColorCount;
        public byte   reserved1;
        public short  reserved2;
        public short  reserved3;
        public int    icoDIBSize;
        public int    icoDIBOffset;

        public int Width{get{return (_Width>0)?_Width:256;}}
        public int Height{get{return (_Height>0)?_Height:256;}}

        public IconDirEntry(int w, int h)
        {
            if ( w<0 || w>256 || h<0 || h>256 ) {
                throw new Exception("Size parameter error");
            }
            _Width  = (byte)w;
            _Height = (byte)h;
            ColorCount=0;
            reserved1=0;
            reserved2=0;
            reserved3=0;
            icoDIBSize=0;
            icoDIBOffset=0;
        }
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct BitmapInfoHeader
    {
        public int    biSize; // must be 40
        public int    biWidth;
        public int    biHeight;
        public short  biPlanes; // must be 1
        public short  biBitCount; // color
        public int    biCompression; // 0:not compress
        public int    biSizeImage;
        public int    biXPixPerMeter;
        public int    biYPixPerMeter;
        public int    biClrUsed;
        public int    biCirImportant;

        public BitmapInfoHeader(int w, int h)
        {
            biSize = 40;
            biWidth = w;
            biHeight = h*2; // よくわからないが、確認した .ico ファイルでは2倍になってる。本体とmaskをさしている?
            biPlanes = 1;
            biBitCount = 32;
            biCompression=0;
            biSizeImage=0;
            biXPixPerMeter=0;
            biYPixPerMeter=0;
            biClrUsed=0;
            biCirImportant=0;
        }
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct PalletColor
    {
        public byte rgbBlue;
        public byte rgbGreen;
        public byte rgbRed;
        public byte rgbReserved;
    }

    public class IconEntry
    {
        IconDirEntry     iconDirEntry;
        BitmapInfoHeader bitmapInfoHeader;
        PalletColor[]    pallet;
        byte[] bitmapBody;
        byte[] bitmapMask;

        public System.Drawing.Size Size{get{return new System.Drawing.Size(iconDirEntry.Width, iconDirEntry.Height);}}
        public int Width{get{return iconDirEntry.Width;}}
        public int Height{get{return iconDirEntry.Height;}}
        public int BitPerPixel{get{return bitmapInfoHeader.biBitCount;}}

        public int CalcDIBSize()
        {
            return Marshal.SizeOf(typeof(BitmapInfoHeader)) + ((pallet==null)?0:4*pallet.Length) + bitmapBody.Length + bitmapMask.Length;
        }

        public int UpdateIconDirEntry(int icoDIBOffset)
        {
            iconDirEntry.icoDIBOffset = icoDIBOffset;
            iconDirEntry.icoDIBSize   = CalcDIBSize();
            return iconDirEntry.icoDIBSize;
        }

        public void WriteIconDirEntryTo(BinaryWriter writer)
        {
            MyIcon.CopyDataToByteArray<IconDirEntry>(writer, iconDirEntry);
        }

        public void WriteDataTo(BinaryWriter writer)
        {
            MyIcon.CopyDataToByteArray<BitmapInfoHeader>(writer, bitmapInfoHeader);
            if ( pallet != null && pallet.Length>0 ) {
                foreach (PalletColor p in pallet) {
                    MyIcon.CopyDataToByteArray<PalletColor>(writer, p);
                }
            }
            writer.Write(bitmapBody);
            writer.Write(bitmapMask);
        }

        public IconEntry(IconDirEntry _iconDirEntry, BitmapInfoHeader _bitmapInfoHeader, PalletColor[] _pallet, byte[] _bitmapBody, byte[] _bitmapMask)
        {
            iconDirEntry = _iconDirEntry;
            bitmapInfoHeader = _bitmapInfoHeader;
            pallet = _pallet;
            bitmapBody = _bitmapBody;
            bitmapMask = _bitmapMask;
        }

        // 本体
        public IconEntry(Bitmap bmp, Color? alphaColor)
        {
            int w = bmp.Width;
            int h = bmp.Height;

            if ( w>256 || h>256 ) {
                throw new Exception("size parameter error");
            }

            iconDirEntry = new IconDirEntry(w, h);
            bitmapInfoHeader = new BitmapInfoHeader(w, h);
            bitmapBody = new byte[MyIcon.GetBitmapBodySize(w, h, bitmapInfoHeader.biBitCount)];
            bitmapMask = new byte[MyIcon.GetBitmapMaskSize(w, h)];

            Draw32bppBitmapToData(bmp, alphaColor);
        }

        void Draw32bppBitmapToData(Bitmap bmp, Color? alphaColor)
        {
            Array.Clear(bitmapMask, 0, bitmapMask.Length);
            Array.Clear(bitmapBody, 0, bitmapBody.Length);

            BitmapData bd = bmp.LockBits(new Rectangle(0,0,bmp.Width,bmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);

            try {
                IntPtr ptr = bd.Scan0;
                byte[] pixels = new byte[bd.Stride * bmp.Height];
                Marshal.Copy(ptr, pixels, 0, pixels.Length);

                int maskStride = (((Width+7)/8+3)/4)*4;
                int icoStride = Width*4;

                for (int y = 0; y < bd.Height; y++) {
                    for (int x = 0; x < bd.Width; x++) {
                        int posIco = y * icoStride + 4*x;

                        int bytePosMask = y * maskStride + x/8;
                        int bitPosMask = 7-(x%8);

                        int pos = (bd.Height-1-y) * bd.Stride + x * 4;
                        bitmapBody[posIco  ] = pixels[pos];   //blue;
                        bitmapBody[posIco+1] = pixels[pos+1]; //green;
                        bitmapBody[posIco+2] = pixels[pos+2]; //red;
                        bitmapBody[posIco+3] = pixels[pos+3]; //alpha

                        if ( pixels[pos+3] == 0 ||
                           (alphaColor != null &&
                            pixels[pos]  ==alphaColor.Value.B &&
                            pixels[pos+1]==alphaColor.Value.G &&
                            pixels[pos+2]==alphaColor.Value.R  )) {
                            //bitmapMask[bytePosMask] |= (byte)(1<<bitPosMask);
                            // 32bit色のiconだとmaskではなくalpha channelが使用されるっぽい
                            bitmapBody[posIco+3] = 0x00;
                        }
                    }
                }
            }
            finally {
                bmp.UnlockBits(bd);
            }
        }
    }

    public bool SaveToFile(string path)
    {
        int size = UpdateIconDirEntries();

        using ( var fs = new FileStream(path, FileMode.Create) ) {
            using ( var writer = new BinaryWriter(fs) ) {
                CopyDataToByteArray<IconDir>(writer, iconDir);

                foreach(var t in iconEntries) {
                    t.WriteIconDirEntryTo(writer);
                }

                foreach(var t in iconEntries) {
                    t.WriteDataTo(writer);
                }
            }
        }

        return true;
    }

    public int UpdateIconDirEntries()
    {
        int offset  =  Marshal.SizeOf(typeof(IconDir))  +  iconEntries.Count * Marshal.SizeOf(typeof(IconDirEntry));

        for (int i=0;i<iconEntries.Count;i++) {
            offset += iconEntries[i].UpdateIconDirEntry(offset);
        }
        return offset;
    }

    IconDir                iconDir;
    public List<IconEntry> iconEntries;

    MyIcon(IconDir _iconDir, List<IconEntry> _iconEntries)
    {
        iconDir      = _iconDir;
        iconEntries  = _iconEntries;
    }

    public MyIcon(List<IconEntry> _iconEntries)
    {
        iconDir      = new IconDir(_iconEntries.Count);
        iconEntries  = _iconEntries;
    }

    static int GetBitmapBodySize(int w, int h, int bitCount)
    {
        return ((((w*bitCount + 7)/8)+3)/4)*4 * h;
    }

    static int GetBitmapMaskSize(int w, int h)
    {
        return ((((w+7)/8)+3)/4)*4 * h;
    }

    public static TStruct CopyDataToStruct<TStruct> (BinaryReader reader) where TStruct : struct
    {
        var size = Marshal.SizeOf(typeof(TStruct));
        var ptr = IntPtr.Zero;

        try {
            ptr = Marshal.AllocHGlobal(size);
            Marshal.Copy(reader.ReadBytes(size), 0, ptr, size);
            return (TStruct)Marshal.PtrToStructure(ptr, typeof(TStruct));
        }
        finally {
            if (ptr != IntPtr.Zero) {
                Marshal.FreeHGlobal(ptr);
            }
        }
    }

    public static void CopyDataToByteArray<TStruct>(BinaryWriter writer, TStruct s) where TStruct : struct
    {
        var size = Marshal.SizeOf(typeof(TStruct));
        var buffer = new byte[size];
        var ptr = IntPtr.Zero;

        try {
            ptr = Marshal.AllocHGlobal(size);
            Marshal.StructureToPtr(s, ptr, false);
            Marshal.Copy(ptr, buffer, 0, size);
        }
        finally {
            if (ptr != IntPtr.Zero) {
                Marshal.FreeHGlobal(ptr);
            }
        }
        writer.Write(buffer);
    }
}

class MainForm
{
    [STAThread]
    static void Main(string[] args)
    {
        if (args.Length == 0 || args[0]=="/?" || args[0]=="--help") {
            // help message
            Console.WriteLine("Need input image files.");
            Console.WriteLine("");
            Console.WriteLine("Usage:");
            Console.WriteLine("ConvertToIcon [/a:RRGGBB] InputImageFile");
            Console.WriteLine("/a:RRGGBB   you can specify transparent color in hex code.");
            Console.WriteLine("            example:  /a:FF0000  means red color.");
            Console.WriteLine("");
            Console.WriteLine("you can set more than 1 image:");
            Console.WriteLine("ConvertToIcon [/a:RRGGBB] InputImageFile [/a:RRGGBB] InputImageFile");
            Console.WriteLine("");
            Console.WriteLine("Output file will be created in the same folder.");
            return;
        }

        if (args.Length > 0) {
            var iconEntries = new List<MyIcon.IconEntry>();

            Color? alphaColor = null;
            foreach (string s in args) {
                // /a:xxxxxx /a:xxxxxx xxx.bmp とかも受け付けてしまうが、本質ではないのであまりこだわらない。
                if ( s.StartsWith("/") ) {
                    Regex rxp = new Regex("^/a:([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$");
                    // RRGGBB
                    Match m;
                    if ( (m=rxp.Match(s)).Success ) { // 透過色指定
                        int red   = Convert.ToInt32(m.Groups[1].Value, 16);
                        int green = Convert.ToInt32(m.Groups[2].Value, 16);
                        int blue  = Convert.ToInt32(m.Groups[3].Value, 16);
                        alphaColor = Color.FromArgb(red, green, blue);
                    }
                    else {
                        Console.WriteLine("Ignored: " + s);
                    }
                }
                else {
                    try {
                        Bitmap bmp = (Bitmap)Image.FromFile(s);
                        if (bmp.Width>256 || bmp.Height>256){
                            Console.WriteLine("Too large size. width or height exceeds 256pixel: "+s);
                            return;
                        }
                        iconEntries.Add(new MyIcon.IconEntry(bmp, alphaColor));
                    }
                    catch (FileNotFoundException) {
                        Console.WriteLine("File not found: "+s);
                        return;
                    }
                    alphaColor = null;
                }
            }

            if ( iconEntries.Count == 0 ) {
                Console.WriteLine("No data");
            }
            else {
                var t = new MyIcon(iconEntries);

                t.SaveToFile("Output.ico");
            }
        }
    }
}

使い方

コマンドラインで /a:RRGGBBで透過色を指定。
透過色を指定しないなら、exeにドラッグ&ドロップでいけるはず。

Usage:
ConvertToIcon [/a:RRGGBB] InputImageFile
/a:RRGGBB   you can specify transparent color in hex code.
            example:  /a:FF0000  means red color.

you can set more than 1 image:
ConvertToIcon [/a:RRGGBB] InputImageFile [/a:RRGGBB] InputImageFile

Output file will be created in the same folder.

注意事項・言い訳

色々と雑になってしまっています。下記の点ご了承ください。

  • アイコン(.ico形式)の正式文書は見つけられなかったので正しいicoフォーマットか若干不安が残る。⇒ wikipediaにリンクあった。(vistaより以前の仕様) https://docs.microsoft.com/en-us/previous-versions/ms997538(v=msdn.10)?redirectedfrom=MSDN
  • 当初、icoの読み込みを実装していた関係で、パレット使おうとしたり中途半端なコードが残っている。
  • アクセシビリティとかがカオス。真似してはいけないコードになってます。。
  • テストはあまりやってないので不具合あるかも・・・

参考サイト

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