キー入力
Input.GetKeyDown( KeyCode.Space );
カメラをプレイヤーに追従させる
CameraController.cs
public class CameraController : MonoBehaviour
{
GameObject player;
void Start()
{
this.player = GameObject.Find("player");
}
void Update()
{
Vector3 playerPos = this.player.transform.position;
transform.position = new Vector3( transform.position.x, playerPos.y, transform.position.z );
}
}