0
0

Delete article

Deleted articles cannot be recovered.

Draft of this article would be also deleted.

Are you sure you want to delete this article?

BTシャッターで送信し、ESP32のBluetoothで受信し、コバエ取り装置を制御する。

Posted at

ダイソーのBTシャッターでコバエ取り装置をON、OFFさせる。

ボタンを押した後に手を放してもON状態を保持するスイッチにしたため、
「オルターネイト」にした。

使用機器

 ①ダイソーのBTシャッターを送信機  ダイソー
 ②ESP32_Relay X1_V1.2       AliExpress
 ③スマートキャッチャー 
 ④AE-TTL-232R           秋月電子 書き込み用
 

IMG_5021.JPG

配線

 電源        ESP32_Relay X1_V1.2   電源    コバエ取り装置
 DC12V ------------------ VCC
 DC 0V ------------------ GND
            NO -----------------DC 0V__DC12 V ---------- +
            COM ------------------------------------------- ー

スケッチの書き込み方法

 ダイソー スマホシャッターリモコンでESP32の制御2
https://qiita.com/drafts/fa5d2531b8e59b79f78c/edit

スケッチ

#include "BLEDevice.h"
// The remote service we wish to connect to.
static BLEUUID serviceUUID("1812");
static boolean doConnect = false;
static boolean connected = false;
static boolean doScan = false;
static BLEAdvertisedDevice* myDevice;

#define LED_BUILTIN 16 //追記
#define LED_BUILTIN2 17 //追記

int button = 0; //スイッチを押したら1(HIGH)、指を離したら0(LOW)に切り替わる。
int button_keep = 0; //buttonの値を保存する。
int led = 0; //LEDを点灯させるときは1、消灯させるときは0を格納する。

static void notifyCallback(
BLERemoteCharacteristic* pBLERemoteCharacteristic,
uint8_t* pData,
size_t length,
bool isNotify) {
Serial.print("Notify callback for characteristic ");
Serial.print(pBLERemoteCharacteristic->getUUID().toString().c_str());
Serial.print("(");
Serial.print(pBLERemoteCharacteristic->getHandle());
Serial.print(") of data length ");
Serial.print(length);
Serial.print(" data: ");
for (int i = 0; i < length; i++) {
Serial.printf("%02X ", pData[i]);
}
Serial.println();

if (pData[0] == 1 && button_keep == LOW) {
button = 1;
led = 1 - led; //LEDの点灯、消灯の指示
delay(10); //チャタリング防止

}
if (pData[0] == 0 && button_keep == HIGH) {
button = 0;
delay(10);
}

button_keep = button; //buttonの状態をbutton_keepに反映させる

if (led == 1) {
digitalWrite(LED_BUILTIN, HIGH); // turn the LED on (HIGH is the voltage level)
digitalWrite(LED_BUILTIN2, HIGH);
} else {
digitalWrite(LED_BUILTIN, LOW); // turn the LED off by making the voltage LOW
digitalWrite(LED_BUILTIN2, LOW);
}
}
class MyClientCallback : public BLEClientCallbacks {
void onConnect(BLEClient* pclient) {
}
void onDisconnect(BLEClient* pclient) {
connected = false;
Serial.println("onDisconnect");
}
};
bool connectToServer() {
Serial.print("Forming a connection to ");
Serial.println(myDevice->getAddress().toString().c_str());
BLEClient* pClient = BLEDevice::createClient();
Serial.println(" - Created client");
pClient->setClientCallbacks(new MyClientCallback());
// Connect to the remove BLE Server.
pClient->connect(myDevice); // if you pass BLEAdvertisedDevice instead of address, it will be recognized type of peer device address (public or private)
Serial.println(" - Connected to server");
// Obtain a reference to the service we are after in the remote BLE server.
BLERemoteService* pRemoteService = pClient->getService(serviceUUID);
if (pRemoteService == nullptr) {
Serial.print("Failed to find our service UUID: ");
Serial.println(serviceUUID.toString().c_str());
pClient->disconnect();
return false;
}
Serial.println(" - Found our service");
std::map* mapCharacteristics = pRemoteService->getCharacteristicsByHandle();
for (std::map::iterator i = mapCharacteristics->begin(); i != mapCharacteristics->end(); ++i) {
if (i->second->canNotify()) {
Serial.println(" - Add Notify");
i->second->registerForNotify(notifyCallback);
}
}
connected = true;
return true;
}
//
// Scan for BLE servers and find the first one that advertises the service we are looking for.
//
class MyAdvertisedDeviceCallbacks : public BLEAdvertisedDeviceCallbacks {
//
// Called for each advertising BLE server.
//
void onResult(BLEAdvertisedDevice advertisedDevice) {
Serial.print("BLE Advertised Device found: ");
Serial.println(advertisedDevice.toString().c_str());
// We have found a device, let us now see if it contains the service we are looking for.
if (advertisedDevice.haveServiceUUID() && advertisedDevice.isAdvertisingService(serviceUUID)) {
BLEDevice::getScan()->stop();
myDevice = new BLEAdvertisedDevice(advertisedDevice);
doConnect = true;
doScan = true;
} // Found our server
} // onResult
}; // MyAdvertisedDeviceCallbacks
void setup() {
Serial.begin(9600);
Serial.println("Starting Arduino BLE Client application...");
BLEDevice::init("");
// Retrieve a Scanner and set the callback we want to use to be informed when we
// have detected a new device. Specify that we want active scanning and start the
// scan to run for 5 seconds.
BLEScan* pBLEScan = BLEDevice::getScan();
pBLEScan->setAdvertisedDeviceCallbacks(new MyAdvertisedDeviceCallbacks());
pBLEScan->setInterval(1349);
pBLEScan->setWindow(449);
pBLEScan->setActiveScan(true);
pBLEScan->start(5, false);
pinMode(LED_BUILTIN, OUTPUT);
pinMode(LED_BUILTIN2, OUTPUT);
} // End of setup.
// This is the Arduino main loop function.
void loop() {
// If the flag "doConnect" is true then we have scanned for and found the desired
// BLE Server with which we wish to connect. Now we connect to it. Once we are
// connected we set the connected flag to be true.
if (doConnect == true) {
if (connectToServer()) {
Serial.println("We are now connected to the BLE Server.");
} else {
Serial.println("We have failed to connect to the server; there is nothin more we will do.");
}
doConnect = false;
}
// If we are connected to a peer BLE Server, update the characteristic each time we are reached
// with the current time since boot.
if (connected) {
} else if (doScan) {
BLEDevice::getScan()->start(0); // this is just eample to start scan after disconnect, most likely there is better way to do it in arduino
}
delay(1000); // Delay a second between loops.
} // End of loop

結果

 思惑通り動いた。
 DC12Vで動作させるならば、前記事の方が簡単だ。
https://qiita.com/kenzoos/items/3a64e5067feda05b7274

0
0
0

Register as a new user and use Qiita more conveniently

  1. You get articles that match your needs
  2. You can efficiently read back useful information
  3. You can use dark theme
What you can do with signing up
0
0

Delete article

Deleted articles cannot be recovered.

Draft of this article would be also deleted.

Are you sure you want to delete this article?