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[Blender]基礎知識

Last updated at Posted at 2020-04-17

*レンダリング
3Dで作ったモデルを最終的な画像として書き出す

*テクスチャマッピング
マテリアルによる単純な外装とは違い、画像をモデルに貼り付ける
複雑な構造のモデルは一度平面図にして、そこにテクスチャを貼り付ける(UVマッピング)

*スカルプト
粘土細工のようにポインタでなぞって加工する


3Dカーソルを原点に戻す
Mesh > Snap > Cursor to World Origin
スクリーンショット (84).png

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