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UnityC#でsetter使おうとしたらエディターが無言で落ちる

Last updated at Posted at 2016-06-08
GameConfig.cs
static bool _isEternal = false;
public static bool isEternal {
	set {
		isEternal = value;
	}
	get {
		return isEternal;
	}
}

別のクラスから、GameConfig.isEternal = true;すると落ちる。
変数名指定ミスにより無限ループしてるのが原因だった。

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