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WWDC 2018 - ARKit 2

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INTRODUCTION

Well, As we all know ,​ Apple announced ARKit a year ago at WWDC 2017 and shipped it in September 2017​ and yesterday They have announced the new update of ARKit which is ARKit 2.

What's New in ARKit 2?

1. Share Experiences

Multiple users can use their iOS devices to view the same virtual environment, each from their own view at the same time.

Example : Lego Game
lego-ed.jpg

2. Persistent tracking

With ARKit 2 , you can save AR spaces and objects that are linked to physical objects (like toys) or physical spaces (like classrooms), so you can pick up where you left off later.

3. Improved face tracking

well, Apple didn't explain much but I think the name itself has speak it all. The face tracking will be better.

4. Realistic rendering

The rendering of augmented reality objects is already quite good. Apple didn’t say exactly how rendering has improved, but we expect more accurate lighting is key.

5. 3D Object detection

ARKit detects flat rectangle objects like posters or book covers, but ARKit 2 lets developers detect fully 3D objects. That’s going to be huge.

6. New AR Format

Apple is partnered with Pixar to develop the AR file format name Universal Scene Description (USDZ) to streamline the process of sharing and accessing augmented reality files. USDZ will be compatible with tools like Adobe, Autodesk, Sketchfab, PTC, and Quixel. Adobe CTO Abhay Parasnis spoke briefly on stage about how the file format will have native Adobe Creative Cloud support, and described it as the first time “you’ll be able to have what you see is what you get (WYSIWYG) editing” for AR objects.

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