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オブジェクト指向設計の原則

Last updated at Posted at 2018-04-14

オブジェクト指向設計の原則(SOLID原則)

SOLID原則はクラス設計に関わる原則

1. SRP(単一責任の原則)
2. OCP(オープン・クローズドの原則)
3. LSP(リスコフの置換原則)
4. DIP(依存関係逆転の原則)
5. ISP(インタフェース分離の原則)

1. SRP(The Single Responsibility Principle)

クラスに与える責務は一つだけ。

2. OCP(The Open-Closed Principle)

修正なしで拡張可能にする。

3. LSP(The Liskov Substitution Principle)

4. DIP(The Dependency Inversion Principle)

5. ISP(The Interface Segregation Principle)

SOLID原則以外のオブジェクト指向設計の原則

パッケージに関するものなどの原則が存在する

  • REP(The Reuse/Release Equivalence Principle)
  • DRY(Don't Repeat Yourself)
  • PIE(Program Intently and Expressively)
  • SDP(Stable Dependencies Principle)
  • ADP(Acyclic Dependencies Principle)

参考

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