using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;//書き加えないとToggleが使えない
public class tutorialScript : MonoBehaviour {
public GameObject wall1;
public GameObject wall2;
public GameObject wall3;
public GameObject wall4;
public GameObject close_door;//閉じた状態のドア
public GameObject open_door;//開いたドア
public GameObject close_treasurebox1;//閉じた宝箱1
public GameObject open_treasurebox1;//開いた宝箱1
public GameObject close_treasurebox2;//閉じた宝箱2
public GameObject open_treasurebox2;//開いた宝箱2
public GameObject key1;//カギ1を格納
public GameObject key2;//カギ2を格納
public Toggle key1_toggle;//カギ1を格納、アイテム選択の状態を取得するのに必要
public Toggle key2_toggle;//カギ2を格納、アイテム選択の状態を取得するのに必要
public GameObject calender_kakudai;//カレンダーの拡大画面
public GameObject treasurebox2_kakudai;//宝箱2の数字入力画面
public GameObject itemgetandclear;//下3つを表示するための全画面の透明な土台
public GameObject key1_get;//カギ1入手時に表示
public GameObject key2_get;//カギ2入手時に表示
public GameObject clear_text;//ドアを開けた時に表示
public GameObject left0;
public GameObject left1;
public GameObject left2;
public GameObject left3;
public GameObject left4;
public GameObject left5;
public GameObject left6;
public GameObject left7;
public GameObject left8;
public GameObject left9;
public GameObject center0;
public GameObject center1;
public GameObject center2;
public GameObject center3;
public GameObject center4;
public GameObject center5;
public GameObject center6;
public GameObject center7;
public GameObject center8;
public GameObject center9;
public GameObject right0;
public GameObject right1;
public GameObject right2;
public GameObject right3;
public GameObject right4;
public GameObject right5;
public GameObject right6;
public GameObject right7;
public GameObject right8;
public GameObject right9;
void Update()
{
//613と入力し、かつ宝箱2が閉じているとき
if (left6.activeInHierarchy == true && center1.activeInHierarchy == true &&
right3.activeInHierarchy == true&& close_treasurebox2.activeInHierarchy == true)
{
close_treasurebox2.SetActive(false);
open_treasurebox2.SetActive(true);
treasurebox2_kakudai.SetActive(false);
itemgetandclear.SetActive(true);
key1_get.SetActive(true);
}
}
public void gotowall1()
{
wall1.SetActive(true);
wall2.SetActive(false);
wall3.SetActive(false);
wall4.SetActive(false);
}
public void gotowall2()
{
wall1.SetActive(false);
wall2.SetActive(true);
wall3.SetActive(false);
wall4.SetActive(false);
}
public void gotowall3()
{
wall1.SetActive(false);
wall2.SetActive(false);
wall3.SetActive(true);
wall4.SetActive(false);
}
public void gotowall4()
{
wall1.SetActive(false);
wall2.SetActive(false);
wall3.SetActive(false);
wall4.SetActive(true);
}
//ヒエラルキーの閉じたドアに取り付ける
public void doortap()
{
if (key2.activeInHierarchy == true && key2_toggle.isOn == true)
{
key2.SetActive(false);
close_door.SetActive(false);
open_door.SetActive(true);
itemgetandclear.SetActive(true);
clear_text.SetActive(true);
}
}
//ヒエラルキーのカレンダーに取り付ける
public void calendertap()
{
calender_kakudai.SetActive(true);
}
//ヒエラルキーのカレンダー拡大画像のボタンに取り付ける
public void calender_returntap()
{
calender_kakudai.SetActive(false);
}
//閉じた宝箱1に取り付ける
public void treasurebox1tap()
{
if (key1.activeInHierarchy == true && key1_toggle.isOn == true)
{
key1.SetActive(false);
close_treasurebox1.SetActive(false);
open_treasurebox1.SetActive(true);
itemgetandclear.SetActive(true);
key2_get.SetActive(true);
}
}
//閉じた宝箱2に取り付ける
public void treasurebox2tap()
{
treasurebox2_kakudai.SetActive(true);
}
//数字入力画面の下部の戻るボタンに取り付ける
public void treasurebox2_returntap()
{
treasurebox2_kakudai.SetActive(false);
}
public void leftbuttontap()
{
if (left0.activeInHierarchy == true)
{
left0.SetActive(false);
left1.SetActive(true);
}
else if (left1.activeInHierarchy == true)
{
left1.SetActive(false);
left2.SetActive(true);
}
else if (left2.activeInHierarchy == true)
{
left2.SetActive(false);
left3.SetActive(true);
}
else if (left3.activeInHierarchy == true)
{
left3.SetActive(false);
left4.SetActive(true);
}
else if (left4.activeInHierarchy == true)
{
left4.SetActive(false);
left5.SetActive(true);
}
else if (left5.activeInHierarchy == true)
{
left5.SetActive(false);
left6.SetActive(true);
}
else if (left6.activeInHierarchy == true)
{
left6.SetActive(false);
left7.SetActive(true);
}
else if (left7.activeInHierarchy == true)
{
left7.SetActive(false);
left8.SetActive(true);
}
else if (left8.activeInHierarchy == true)
{
left8.SetActive(false);
left9.SetActive(true);
}
else if (left9.activeInHierarchy == true)
{
left9.SetActive(false);
left0.SetActive(true);
}
}
public void centerbuttontap()
{
if (center0.activeInHierarchy == true)
{
center0.SetActive(false);
center1.SetActive(true);
}
else if (center1.activeInHierarchy == true)
{
center1.SetActive(false);
center2.SetActive(true);
}
else if (center2.activeInHierarchy == true)
{
center2.SetActive(false);
center3.SetActive(true);
}
else if (center3.activeInHierarchy == true)
{
center3.SetActive(false);
center4.SetActive(true);
}
else if (center4.activeInHierarchy == true)
{
center4.SetActive(false);
center5.SetActive(true);
}
else if (center5.activeInHierarchy == true)
{
center5.SetActive(false);
center6.SetActive(true);
}
else if (center6.activeInHierarchy == true)
{
center6.SetActive(false);
center7.SetActive(true);
}
else if (center7.activeInHierarchy == true)
{
center7.SetActive(false);
center8.SetActive(true);
}
else if (center8.activeInHierarchy == true)
{
center8.SetActive(false);
center9.SetActive(true);
}
else if (center9.activeInHierarchy == true)
{
center9.SetActive(false);
center0.SetActive(true);
}
}
public void rightbuttontap()
{
if (right0.activeInHierarchy == true)
{
right0.SetActive(false);
right1.SetActive(true);
}
else if (right1.activeInHierarchy == true)
{
right1.SetActive(false);
right2.SetActive(true);
}
else if (right2.activeInHierarchy == true)
{
right2.SetActive(false);
right3.SetActive(true);
}
else if (right3.activeInHierarchy == true)
{
right3.SetActive(false);
right4.SetActive(true);
}
else if (right4.activeInHierarchy == true)
{
right4.SetActive(false);
right5.SetActive(true);
}
else if (right5.activeInHierarchy == true)
{
right5.SetActive(false);
right6.SetActive(true);
}
else if (right6.activeInHierarchy == true)
{
right6.SetActive(false);
right7.SetActive(true);
}
else if (right7.activeInHierarchy == true)
{
right7.SetActive(false);
right8.SetActive(true);
}
else if (right8.activeInHierarchy == true)
{
right8.SetActive(false);
right9.SetActive(true);
}
else if (right9.activeInHierarchy == true)
{
right9.SetActive(false);
right0.SetActive(true);
}
}
//ヒエラルキーのアイテム入手、クリアの土台パネルに取り付ける
public void itemgetandcleartap()
{
if (key1_get.activeInHierarchy == true)
{
itemgetandclear.SetActive(false);
key1_get.SetActive(false);
key1.SetActive(true);
}
if (key2_get.activeInHierarchy == true)
{
itemgetandclear.SetActive(false);
key2_get.SetActive(false);
key2.SetActive(true);
}
}
}