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【備忘録】読んだらにゅぅってでてくるYes/Noダイアログ

Last updated at Posted at 2014-06-15

なんかこんなの作った

使い方

  • CommonDialog.Open("たいとる","めっせーじ",OKButtonEvent,NoButtonEvent);
    Openの中ではInstantiateしていてそのInstantiateされた際にTweenがいい感じににゅぅってしてくれるだけ

↓実際に使っているダイアログの構成

6e707cd4110aaf12f15670ed8804f141.png

↓ソース

CommonDialog.cs
using UnityEngine;
using System.Collections;
using System;

public class CommonDialog : MonoBehaviour
{
	
	public UILabel Title = null;
	public UILabel Message = null;
	
	public UIButton AcceptButton;
	public UIButton DeclineButton; 
	public Action OnAccept = null;
	public Action OnDecline = null;

	static public void Open(string title, string message, Action accept, Action decline)
	{
// Prefabのパスは人によって違うので注意
		var clone = Instantiate( Resources.Load("Prefabs/SelectDialogPanel"),Vector3.zero,Quaternion.identity) as GameObject;
		var dialog = clone.GetComponent<CommonDialog>();

		dialog.SetDialog(title,message,accept,decline);
	}

	void Start()
	{
// UIRootに入った瞬間にスケールが直されるので一旦0にする
		transform.localScale = Vector3.zero;
	}

	public void SetDialog(string title, string message, Action accept, Action decline)
	{
		Title.text = title;
		Message.text = message;
		OnAccept = accept;
		OnDecline = decline;

		Title.UpdateNGUIText();
		Message.UpdateNGUIText();

		if (decline == null)
		{
			DeclineButton.gameObject.SetActive(false);
			AcceptButton.transform.position =new Vector3(0,AcceptButton.transform.position.y);
		}
	}

	public void OnAcceptButton()
	{
		if (OnAccept!=null)
			OnAccept();
		Close();
	}

	public void OnDeclineButton()
	{
		if (OnDecline!=null)
			OnDecline();
		Close();
	}

	void Close()
	{
		Destroy (this.gameObject);
	}
}

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