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NGUI UIButtonをロングタップ対応

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using UnityEngine;
using System.Collections;
using System;


[RequireComponent(typeof(UIButton))]
public class UIButtonLongTapComponent : MonoBehaviour
{

    [SerializeField]
    float intervalAction = 1.0f;

    float firstTapTime = 0f;
    bool isHoldAction;
    // 押しっぱなし時に呼び出すAction
    public Action OnLongTap = null;
    public Action OnShortTap = null;

    bool isPressing = false;

    void Update()
    {
        if (isPressing && isHoldAction && (firstTapTime + intervalAction < Time.realtimeSinceStartup)) {
            isPressing = false;
            LongTap ();
        }
    }

    void OnPress (bool pressed)
    {
        isPressing = pressed;
        if (pressed) {
            firstTapTime = Time.realtimeSinceStartup;
        }
        else
        {
            bool isLongTap = firstTapTime + intervalAction < Time.realtimeSinceStartup;
            if (!isHoldAction && isLongTap)
                LongTap();
            else if(!isLongTap)
                ShortTap();
        }
    }

    public void SetButtonAction(Action shortTap, Action longTap, bool isHoldLongTap) {
        isHoldAction = isHoldLongTap;
        OnLongTap = longTap;
        OnShortTap = shortTap;
    }

    public void CleanAction()
    {
        OnLongTap = null;
    }

    public void LongTap()
    {
        if (OnLongTap != null)
            OnLongTap ();
    }
    public void ShortTap()
    {
        if (OnShortTap != null)
            OnShortTap ();
    }

}


enpel
unity-game-dev-guild
趣味・仕事問わずUnityでゲームを作っている開発者のみで構成されるオンラインコミュニティです。Unityでゲームを開発・運用するにあたって必要なあらゆる知見を共有することを目的とします。
https://unity-game-dev-guild.github.io/
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