LoginSignup
0
0

More than 5 years have passed since last update.

Threejsとionic2でつくるipad appでオブジェクトのクリック判定

Last updated at Posted at 2016-11-10

clickだと300ms遅延が発生するので、試行錯誤したのでメモしときます。

click

touchstart

こちらを参考にして書いたのですが、clickをtouchに変えただけだと、なんかクリック位置が全然ずれてしまってました。

ev.clientX

ev.touches[0].clientX

これでいけました


let mouse = { x: 0, y: 0 }   
interface HTMLElementEvent<T extends HTMLElement> extends Event {
  target: T,clientX: any,clientY: any,touches: any 
}

let touchObj  = null;
window.addEventListener( "touchstart", (ev: HTMLElementEvent<HTMLInputElement>) => {
  if (ev.target == renderer.domElement) { 
    let rect = ev.target.getBoundingClientRect()    
    console.log(ev)
    mouse.x =  ev.touches[0].clientX - rect.left
    mouse.y =  ev.touches[0].clientY - rect.top
    mouse.x =  (mouse.x / window.innerWidth) * 2 - 1    
    mouse.y = -(mouse.y / window.innerHeight) * 2 + 1 
    let vector = new THREE.Vector3( mouse.x, mouse.y ,1) 
    vector.unproject(camera)
    let ray = new THREE.Raycaster( camera.position, vector.sub(camera.position).normalize() )
    let click_obj = ray.intersectObjects(targetList,true)
    if ( click_obj.length > 0 && this.toggle_cut == true ){    
      for(let key in this.dataList){
        if(click_obj[0].object.name === this.dataList[key].name){
          touchObj = this.dataList[key]
        }
      }
    } 
  }
})

無謀にもthreejs と ionic2で作ってますがなんとか動いています。

0
0
0

Register as a new user and use Qiita more conveniently

  1. You get articles that match your needs
  2. You can efficiently read back useful information
  3. You can use dark theme
What you can do with signing up
0
0