概要
dlibで顔器官を認識した後に、それぞれの顔パーツに分解するために三角形で分割します。
複数の点を三角形で表す際にドロネー図というものを利用します。
詳しくは下記記事を参照。
- Delaunay Triangulation and Voronoi Diagram using OpenCV ( C++ / Python )
- OpenCV C++/IFでボロノイ図・ドロネー図を描く
結果
ソースコード
dlibのサンプルコードのwebcam_face_pose_ex.cppを改変しています。
cv::VideoCapture cap(0);
if (!cap.isOpened())
{
cerr << "Unable to connect to camera" << endl;
return 1;
}
image_window win;
// Load face detection and pose estimation models.
frontal_face_detector detector = get_frontal_face_detector();
shape_predictor pose_model;
deserialize("shape_predictor_68_face_landmarks.dat") >> pose_model;
// Grab and process frames until the main window is closed by the user.
while(!win.is_closed())
{
// Grab a frame
cv::Mat temp;
cap >> temp;
// Turn OpenCV's Mat into something dlib can deal with. Note that this just
// wraps the Mat object, it doesn't copy anything. So cimg is only valid as
// long as temp is valid. Also don't do anything to temp that would cause it
// to reallocate the memory which stores the image as that will make cimg
// contain dangling pointers. This basically means you shouldn't modify temp
// while using cimg.
cv_image<bgr_pixel> cimg(temp);
// Detect faces
std::vector<rectangle> faces = detector(cimg);
// Find the pose of each face.
std::vector<full_object_detection> shapes;
for (unsigned long i = 0; i < faces.size(); ++i)
shapes.push_back(pose_model(cimg, faces[i]));
// Display it all on the screen
win.clear_overlay();
win.set_image(cimg);
win.add_overlay(render_face_detections(shapes));
// Subdiv2D初期化
cv::Subdiv2D subdiv;
subdiv.initDelaunay(cv::Rect(0, 0, temp.cols, temp.rows));
// 点を追加
for (unsigned long i = 0; i < shapes.size(); ++i)
{
full_object_detection& d = shapes[i];
for (unsigned long j = 1; j <= 67; ++j) {
if(d.part(j).y() < 0 || d.part(j).y() >= temp.rows || d.part(j).x() >= temp.cols || d.part(j).x() < 0 ) {
break;
}
subdiv.insert(cv::Point2f(d.part(j).x(), d.part(j).y()));
}
}
// ドロネー図を取得
std::vector<cv::Vec4f> edgeList;
subdiv.getEdgeList(edgeList);
// ドロネー図を描画
for(auto edge = edgeList.begin(); edge != edgeList.end(); edge++)
{
std::vector<image_window::overlay_line> triangleLine;
triangleLine.push_back(image_window::overlay_line(dlib::vector<long, 2>((long)edge->val[0], (long)edge->val[1]), dlib::vector<long, 2>((long)edge->val[2], (long)edge->val[3]), rgb_pixel(200,200,0)));
win.add_overlay(triangleLine);
}
}