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Skeltonの描画に関して

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Skelton情報描画の入り口は

void ofxUserGenerator::draw(const int width, const int height)

となっているが、実際の描画はofxTrackedUser.hのなかで宣言されている'struct ofxLimb'で

	void debugDraw() {
		if(!found)
			return;
		glPushMatrix();
		glLineWidth(5);
		//glColor3f(1,0,0);
        glColor3f(0,0,1);
		glBegin(GL_LINES);
		glVertex2i(position[0].X, position[0].Y);
		glVertex2i(position[1].X, position[1].Y);
		glEnd();
		glPopMatrix();
	}

で行われている。描画座標を変更したい場合、もしくは、Skeltonの色を調整したい場合は個々をいじくる必要がある。

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