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SoundManager

Last updated at Posted at 2023-05-12
using UnityEngine;

public class SoundManager : MonoBehaviour
{
    [SerializeField] AudioSource bgmAudioSource;
    [SerializeField] AudioSource seAudioSource;

    public void PlayBGM(AudioClip clip)
    {
        if (bgmAudioSource.clip != clip)
        {
            bgmAudioSource.clip = clip;
            bgmAudioSource.Play();
        }
    }

    public void StopBGM()
    {
        bgmAudioSource.Stop();
    }

    public void PlaySE(AudioClip clip)
    {
        seAudioSource.PlayOneShot(clip);
    }
}
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