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XAIO ESP32C6+SSD1306、「あいうえお、埼玉」と表示して遊ぶ。

Last updated at Posted at 2025-05-03

参考

いろいろ、注意

  • 過去ログを見よ!!!

結果

image_original(27).jpg

プログラム



//misaki_test4_XIAO_ESP32C6


//ヘッダーファイル
#include <Arduino.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#include <misakiUTF16.h>


//定義
#define SCREEN_WIDTH 128     // OLED display width, in pixels
#define SCREEN_HEIGHT 64     // OLED display height, in pixels
#define OLED_RESET -1        // Reset pin # (or -1 if sharing Arduino reset pin)
#define SCREEN_ADDRESS 0x3C  ///< See datasheet for Address; 0x3D for 128x64, 0x3C for 128x32
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);


//初期化
void setup() {

  //I2Cの初期化
  Wire.begin(D9, D10);  //XIAO ESP32C6+SSD1306
  //Wire.begin(D10,D9); //XIAO ESP32C6+GROVE

  // I2Cアドレスは使用するディスプレイに合わせて変更する
  display.begin(SSD1306_SWITCHCAPVCC, SCREEN_ADDRESS);

}  //setup


//メインループ
void loop() {

  // 画面表示をクリア
  display.clearDisplay();


  unsigned char font[8];  // フォント格納バッファ
  int x = 0;

  char *str = "あいうえお、埼玉";  // 文字列
  char *ptr = str;

  while (*ptr) {                   // 文字列分ループ
    ptr = getFontData(font, ptr);  // 1文字分のフォント取得
    if (!ptr)
      break;  // エラーの場合は終了

    //ビットマップの表示
    display.drawBitmap(x, 0, font, 8, 8, WHITE);
    x = x + 8;

  }  //while

  // 描画バッファの内容を画面に表示
  display.display();

  delay(1000);  //1秒待つ

}  //loop



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