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VSCodeでBuild.cs(UnrealBuildTool)のIntelliSenseを行うメモ

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UnrealEngine4のビルド構成等を設定を行なうBuild.cs, Target.csでVisualStudioからIntelliSenseが効かなくて困ったので
VSCode(OmniSharp)を使ってIntelliSenseを扱う方法のメモ

VSCodeインストール

VSCode
↑のリンクから自分の扱うOSにあったものをインストールする

C#の拡張機能をインストール

C#
image

拡張機能タブからC#を検索してインストールを行ってください

プロジェクトファイルを配置

ソースフォルダの直下に↓のファイルを配置

UeBuild.sln

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UeBuild", "UeBuild.csproj", "{52859B8C-ACE3-48C8-954E-0D8CFAF7DA5C}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Any CPU = Debug|Any CPU
		Release|Any CPU = Release|Any CPU
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{52859B8C-ACE3-48C8-954E-0D8CFAF7DA5C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{52859B8C-ACE3-48C8-954E-0D8CFAF7DA5C}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{52859B8C-ACE3-48C8-954E-0D8CFAF7DA5C}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{52859B8C-ACE3-48C8-954E-0D8CFAF7DA5C}.Release|Any CPU.Build.0 = Release|Any CPU
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal
UeBuild.csproj
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{52859B8C-ACE3-48C8-954E-0D8CFAF7DA5C}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>UeBuild</RootNamespace>
    <AssemblyName>UeBuild</AssemblyName>
    <TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <OutputPath>bin\Debug\</OutputPath>
    <ErrorReport>prompt</ErrorReport>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnrealBuildTool">
      <!--自分のUnrealBuildToolへのパス-->
      <HintPath>C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="*.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

csprojはワイルドカードに対応している為、下記のように"*.cs"と記載するとすべての.csファイルが認識されます

  </ItemGroup>
  <ItemGroup>
    <Compile Include="*.cs" />
  </ItemGroup>

プロジェクトの設定

  1. コマンドパッドに"> Omnisharp: Select Project"と入力
    image
  2. 先程配置したslnを選択
    image
  3. IntelliSenseが効くようになる
    image
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