0
0

More than 3 years have passed since last update.

Javafxで簡単なゲームを作ってみた① ”幸せを探そうゲーム”(未完成版②)

Posted at

Javafxで簡単なゲームを作ってみた①

”幸せを探そうゲーム”(未完成)②

happy_unhappy_game2.gif

import javafx.ui.*;
import javafx.ui.canvas.*;
import java.util.Date;
import java.lang.Math;
import java.lang.System;
import timer.Sound;

public class Timer {
private attribute elapsed: Number;
public attribute seconds: Number;
public attribute minutes: Integer;
public attribute hours: Integer;
public attribute count: Number;
public attribute startTime: Number;
public attribute elapsedTime: Number;
public attribute remainingTime: Number;
public attribute running: Boolean;
public attribute alarmEnabled: Boolean;
}

attribute Timer.elapsed = bind if running
then [1..10] dur 1000 linear while running continue if running
else 0;

trigger on Timer.elapsed = value {
var now = new Date();
elapsedTime = now.getTime() / 1000 - startTime;
remainingTime = count - elapsedTime;
running = if (elapsedTime >= count) then false else running;
seconds = remainingTime % 60;
minutes = ((Integer)remainingTime / 60) % 60;
hours = ((Integer)remainingTime / 60) / 60;
hours = if (elapsedTime >= count) then 0 else hours;
minutes = if (elapsedTime >= count) then 0 else minutes;
seconds = if (elapsedTime >= count) then 0 else seconds;
}

trigger on Timer.running = value {
if ((alarmEnabled == true) and (remainingTime <= 0)) {
alarmEnabled = false;
Sound.alarm();
}
}


Frame {
var t = Timer {seconds:0, minutes:0, hours:0, count:0,
running:false, alarmEnabled:false}
title: "JavaFX アラーム"
height: 350
width: 215
onClose: operation() {System.exit(0);}
content: BorderPanel {
center: Canvas {
content:
Group {
var font = new Font("Dialog", "PLAIN", 15)
var secs = bind t.seconds
var mins = bind t.minutes + secs / 60
var hrs = bind t.hours + mins / 60
content:
[Rect {
height: 400
width: 225
fill: Color {red:0.9, green:0.9, blue:0.9}
},
Circle {cx: 100, cy: 100, radius: 80, fill: white, stroke: black, strokeWidth: 1},
Group {
transform: translate(100, 100)
content: foreach (i in [1..12])
Text {
var radians = Math.toRadians(30 * i - 90)
transform: [translate((70 * Math.cos(radians)), (70 * Math.sin(radians)))]
content: "{i}"
valign: MIDDLE
halign: CENTER
}
},
Group {
transform: translate(100, 100)
var hourHand =
Line {x1: 0, y1: 0, x2: 0, y2: -35,
strokeWidth: 4, stroke: black
transform: bind rotate((hrs * 30), 0, 0)
}
var minuteHand =
Line {x1: 0, y1: 0, x2: 0, y2: -55,
strokeWidth: 2, stroke: blue,
transform: bind rotate((mins * 6), 0, 0)
}
var secondHand =
Line {x1: 0, y1: 0, x2: 0, y2: -75,
strokeWidth: 1, stroke: red,
transform: bind rotate((t.seconds * 6), 0, 0)
}
content: [hourHand, minuteHand, secondHand]
},
Circle {cx: 100, cy: 100, radius: 3, fill: black, stroke: black }]
},
}
bottom: Box {
background: white
orientation: VERTICAL
content:
[FlowPanel {
content:
[Spinner {
enabled: bind not(t.running)
min: 0
max: 23
value: bind t.hours
},
SimpleLabel {
enabled: bind not(t.running)
text: "時"
}]
},
FlowPanel {
content:
[Spinner {
enabled: bind not(t.running)
min: 0
max: 59
value: bind t.minutes
},
SimpleLabel {
enabled: bind not(t.running)
text: "分"
}]
},
FlowPanel {
content:
[Spinner {
enabled: bind not(t.running)
min: 0
max: 59
value: bind t.seconds
},
SimpleLabel {
enabled: bind not(t.running)
text: "秒"
}]
},
FlowPanel {
content:
[Button {
enabled: bind t.running
text: "ストップ"
action: bind operation() {
t.running = false;
}
},
RigidArea {
width: 20
},
Button {
enabled: bind not(t.running)
text: "スタート"
action: operation() {
var date = new Date();
t.count = t.hours * 3600 + t.minutes * 60 + t.seconds;
t.startTime = date.getTime() / 1000;
t.remainingTime = t.count;
if (t.count <> 0) {
t.alarmEnabled = true;
t.running = true;
}
}
}]
}]
}
}
visible: true
}

概要と今後の課題

前回の改善点である画面遷移を改善。
さらにステータスバーをつけて、時間制限を導入。
するつもりだったが、終了時のアクションのやり方が分からず、
半日かけて試行錯誤してみたが、厳しかったので、取り敢えず次に行く。
少ししたらまた戻ってくる。
また、ステータスバーを一定に位置に固定することができず、苦戦した。
AnchorPaneやBorderPaneを使ってみたが、なぜかうまくいかない。
これについても、今後改善していきたい。

0
0
0

Register as a new user and use Qiita more conveniently

  1. You get articles that match your needs
  2. You can efficiently read back useful information
  3. You can use dark theme
What you can do with signing up
0
0