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HDRPのライトを点滅させる

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HDRPでも動きます。
Mathfだとうまく動かなったのでRandom.Rangeで

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RandomLight : MonoBehaviour
{
    Light myLight;  //LIghtクラスのmyLight変数を宣言
    public float low = 0.0f;
    public float high = 0.0f;

    void Start()
    {
        myLight = GetComponent<Light>();  //myLightにオブジェクトのLightコンポーネント情報を代入
    }

    void Update()
    {
        myLight.intensity = Random.Range(low,high);  //RandomクラスRangeメソッドで2値間の値を返す
        //Debug.Log(myLight.intensity);
    }
}
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