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Paper Summary “A material point method for snow simulation”

Last updated at Posted at 2018-06-09
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About Publication


Contribution to works


Referred from Amazon


Contribution in this paper

  1. Develop and use semi-implicit MPM (Material Point Method) for complex snow scene
  2. Construct constitutive model for intuitive user control

Why using snow in animation was challenging?

  • variety because of environment factors (e.g., freshness, water/ice content)
  • related works: sand (diff: no compressibility)


referred from Deviant Art


Motivation

Empirical snow model based on phonological observation
image.png
referred from disney wikia


Focusing Snow Features

  1. Volume preservation (質量保存)
  2. Stiffness (剛性)
  3. Plasticity (可塑性)
  4. Fracture (破砕)
  • Note that it is trade-off between 2 and 3, and this paper approach picks up plasticity

MPM Concept

Track particles' configuration defined with three features.
- mass (質量)
- momentum (弾力性)
- deformation gradient (変形勾配)


Proposed Architecture

image.png


Why do they employ two-stage velocity parameter update?

  • Answer: They considers the reaction against other objects

image.png


Demo

SIGGRAPH Demo


Summary

  • The first snow representation challenge in 3D animation
  • Hidden background about a popular movie
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