#My First Unity
#1. Create a Project
At first, we create a new project for our game. Take some operations following terms.
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Invoke Unity editor. Click “New Project…” from “File” on the menu bar. (after here, write this operation as “File -> New Project…”)
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Display dialog is shown. Input the name of the game in “Project Name”. In this time, the name is “Roll-a-Ball”.
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Select a folder for saving the project in “Location”.
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Select the 3D game.
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At last, click the “Create project” button.
#2. Save a scene
Take some operations following terms for making a scene. After these operations, the Scene file(***.unity) is made.
- Click “File -> Save Scene”.
- Input the scene name. At this time, the name is “stage01”.
*note: relation about project and scene
At Unity, the composition of the whole game is called “Project”. And each stage or scene which compose a game is called “Scene”. One game “Project” has some stage or scene.
#3. Get editor layout ready
Get editor layout ready for explaining easier.
- Click “Layout” on the upper-right. And select “2 by 3”.
- Click the “Game” tab. And select “Free Aspect” to “4:3”.
- Slide to left at the below of “Project Browser”.
#4. Way to use about the interface
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Scene View
This shows a game scene being made. We can watch the scene from various points and angles. -
Game View
This is a game display. The player watch game through this view when playing. -
Inspector View
This shows some object information that is selected in “Scene View”. And we can edit it. -
Hierarchy View
This shows a list of objects which exist in “Scene View”. We can edit it, copy, paste or change the object’s name, etc. -
Project Browser
This show resource files included project (scene, script, graphic, sound, etc.). We can import some packages from outside at here.
#5. Way to move “Scene View”
We can move a viewpoint in “Scene View”
Operation | Action |
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Scroll a mouse wheel | Scale up or down a “Scene View” |
Drag clicking right | Rotate viewpoint |
Drag clicking left | Parallel move a “Scene View” |
Double click object | Focus the object clicked |