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オキュラスを目線の向いてる方向へ移動するスクリプト

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EyeCameraControll
using UnityEngine;
using System.Collections;

public class EyeCameraControll : MonoBehaviour {

    //settings
    public float ForwardSpeed =  0.01f;

    //objects
    //private Controller Controller_ = new Controller();
    private Transform CameraLeft_; 

    void Start () {
        CameraLeft_ = transform.FindChild ("CameraLeft");
    }

    void Update () {
        //camera position
        transform.position += CameraLeft_.forward * ForwardSpeed;


    }
}
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