EyeCameraControll
using UnityEngine;
using System.Collections;
public class EyeCameraControll : MonoBehaviour {
//settings
public float ForwardSpeed = 0.01f;
//objects
//private Controller Controller_ = new Controller();
private Transform CameraLeft_;
void Start () {
CameraLeft_ = transform.FindChild ("CameraLeft");
}
void Update () {
//camera position
transform.position += CameraLeft_.forward * ForwardSpeed;
}
}