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オキュラスを目線の向いてる方向へ移動するスクリプト

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EyeCameraControll
using UnityEngine;
using System.Collections;

public class EyeCameraControll : MonoBehaviour {

	//settings
	public float ForwardSpeed =  0.01f;

	//objects
	//private Controller Controller_ = new Controller();
	private Transform CameraLeft_; 
	
	void Start () {
		CameraLeft_ = transform.FindChild ("CameraLeft");
	}

	void Update () {
		//camera position
		transform.position += CameraLeft_.forward * ForwardSpeed;

	
	}
}
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