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Stable Fast 3DをDecimateしてMeshAnything V2したけど失敗

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写真から3DのStable Fast3Dを試した。
image.png

そこそこだけど、面が28000なので、これをDecimate(0.05)で、1600以下にしてMeshAnything V2(Meshを整える)しました。

2分ぐらいかかるけど、変換は可能というだけわかった。

Decimate(0.05) が無理あるよね。

この時点でかなり破綻してた。

image.png

出力からUV消えてます。

テクスチャー貼り直すの無理です。

image.png

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