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Zig's interface? - vtable dynamic dispatch 1

Posted at
const std = @import("std");
const assert = std.debug.assert;

const Animal = struct {
    ptr: *anyopaque,
    vtab: *const VTab,

    const VTab = struct {
        talk: *const fn (ptr: *anyopaque) void,
    };

    pub fn talk(self: Animal) void {
        self.vtab.talk(self.ptr);
    }

    // https://github.com/ziglang/zig/blob/master/lib/std/Random.zig
    pub fn init(pointer: anytype) Animal {
        const Ptr = @TypeOf(pointer);
        assert(@typeInfo(Ptr) == .pointer); // Must be a pointer
        assert(@typeInfo(Ptr).pointer.size == .one); // Must be a single-item pointer
        assert(@typeInfo(@typeInfo(Ptr).pointer.child) == .@"struct"); // Must point to a struct
        const impl = struct {
            fn talk(ptr: *anyopaque) void {
                const self: Ptr = @ptrCast(@alignCast(ptr));
                self.talk();
            }
        };
        return .{
            .ptr = pointer,
            .vtab = &.{
                .talk = impl.talk,
            },
        };
    }
};

const Cat = struct {
    anger_level: usize,

    pub fn talk(self: Cat) void {
        std.debug.print("[Cat] Meow! (anger Lv {})\n", .{self.anger_level});
    }
};

const Dog = struct {
    name: []const u8,

    pub fn talk(self: Dog) void {
        std.debug.print("[Dog] I'm a {s}\n", .{self.name});
    }
};

pub fn main() !void {
    var c = Cat{ .anger_level = 100 };
    const cat = Animal.init(&c);
    cat.talk();

    var d = Dog{ .name = "lilly" };
    const dog = Animal.init(&d);
    dog.talk();

    const animals = [_]Animal{
        cat,
        dog,
    };

    for (animals) |a| {
        a.talk();
    }
}
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