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Unity シーン間で変数を共有する方法

Last updated at Posted at 2015-04-11

シーン間で変数をやり取りしたいケースがママあります。
例えば、メインゲームシーンの結果をリザルトシーンで参照したり...

そのやり方を幾つかのメモ。
(SampleはC#です)

static変数でのやり取りする

クラスのメンバ変数をpublic staticで宣言しておくと、他のオブジェクトから参照ができるようになります。

また、これで宣言した変数がゲームを終了させるまで継続して保持されます。

下記SampleはMainGameシーンのhitpoint変数を、Resultシーンで取得しています。

/// -----------------------------------------
///	MainGame Scene
/// -----------------------------------------

public class MainGameController : MonoBehaviour {
	public static int hitpoint = 0;
	
	// getter
	public static int getHitPoint() {
		return hitpoint;
	}
	
    void Start () {
    }

    void Update () {
    }
}
/// -----------------------------------------
/// Result Scene
/// -----------------------------------------

public class ResultController : MonoBehaviour {
    void Start () {
    	int resultHitpoint = MainGameController. getHitPoint()
    }

    void Update () {
    }
}

DontDestroyOnLoad()を使う

DontDestroyOnLoadを使うことで、Sceneを切り替えてもGameObjectが破棄されなくなります。


/// -----------------------------------------
/// MainGame Scene
/// -----------------------------------------

public class MainGameController :MonoBehaviour {
	public static int hitpoint = 0;
	void Start() {
		DontDestroyOnLoad(this);
	}
}

/// -----------------------------------------
/// Result Scene
/// -----------------------------------------

public class ResultController : MonoBehaviour {
    void Start () {
		int resultHitPoint = MainGameController.hitpoint;
    }

    void Update () {
    }
}
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