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Cesiumでの地表に平行な円

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image.png
image.png


const viewer = new Cesium.Viewer("cesiumContainer");
const entities = viewer.entities;
const scene = viewer.scene;
const globe = scene.globe;
/*
  globe.showGroundAtmosphere = false;
  globe.baseColor = Cesium.Color.TRANSPARENT;
  globe.translucency.enabled = true;
  globe.undergroundColor = undefined;
const baseLayer = viewer.scene.imageryLayers.get(0);
  baseLayer.colorToAlpha = new Cesium.Color(0.0, 0.016, 0.059);
  baseLayer.colorToAlphaThreshold = 0.2;
*/

/*-----------------------------------------------------*/
// X,Yの円 (x−a)2+(y−b)2=r2
// 中心緯度経度 36,135,
// 半径300,000 m
let Hankei = 3000000;
let Ido = 45.0;
let Keido = 135.0;
let PointSize = 200000;
console.log("緯度:" + Ido + ", 経度:" + Keido)
let centerXYZ = new Cesium.Cartesian3.fromDegrees(Keido, Ido);

/*-----------------------------------------------------*/
// 中心ポイントを置く
const centerPoint = viewer.entities.add({
  position: Cesium.Cartesian3.fromDegrees(Keido, Ido),
  ellipsoid: {
    radii: new Cesium.Cartesian3(PointSize, PointSize, PointSize),
    material: Cesium.Color.WHITE,
  },
});

console.log("center:"+centerXYZ);

/*-----------------------------------------------------*/
// Z = 0 の平面と並行に円を書く
let line_ORG = [];

for( let theta = 0; theta <= 360; theta+= 40 ){
  
  let radi = theta * (Math.PI / 180);
  let X = centerXYZ.x + Hankei * Math.cos(radi);
  let Y = centerXYZ.y + Hankei * Math.sin(radi);
  let Z = centerXYZ.z;

  line_ORG.push(new Cesium.Cartesian3.fromElements(X, Y, Z));

  // 点を置く 
  let point =  viewer.entities.add({
    position: Cesium.Cartesian3.fromElements(X, Y, Z),
    ellipsoid: {
      radii: new Cesium.Cartesian3(PointSize, PointSize, PointSize),
      material: Cesium.Color.RED,
    },
  });
}
// 線を引く
viewer.entities.add({
    polyline: {
      positions: line_ORG,
      material: Cesium.Color.RED,
     }
  });

/*-----------------------------------------------------*/
// メモ:作成した円を回転させるための処理
// 方針:原点 - 円の中心の角度を参考に回転を行う
/*-----------------------------------------------------*/
// Yを一定のまま回転させる(緯度方向の角度を考慮)
let line_XZ = [];
for( let index = 0; index < line_ORG.length; index++){

  let theta = -(90 - Ido);
  let radi = theta * (Math.PI / 180);
  
  let _X = ((line_ORG[index].x - centerXYZ.x) * Math.cos(radi))
          - ((line_ORG[index].z - centerXYZ.z) * Math.sin(radi));
  let _Z = ((line_ORG[index].x - centerXYZ.x) * Math.sin(radi))
          + ((line_ORG[index].z - centerXYZ.z) * Math.cos(radi));
  let _Y = line_ORG[index].y;

  let X = _X + centerXYZ.x;
  let Y = _Y;
  let Z = _Z + centerXYZ.z;
  
  line_XZ.push(new Cesium.Cartesian3.fromElements(X, Y, Z));

  // 点を置く 
  let point = viewer.entities.add({
    position: Cesium.Cartesian3.fromElements(X, Y, Z),
    ellipsoid: {
      radii: new Cesium.Cartesian3(PointSize, PointSize, PointSize),
      material: Cesium.Color.YELLOW,
    },
  });
}

// 線を引く
viewer.entities.add({
    polyline: {
      positions: line_XZ,
      material: Cesium.Color.YELLOW,
     }
  });

/*-----------------------------------------------------*/
// Zを一定のまま回転させる(経度方向の角度を考慮)

let line_XY = [];
for( let index = 0; index < line_XZ.length; index++){

  let theta = Keido;
  let radi = theta * (Math.PI / 180);
  
  let _Z = line_XZ[index].z;
  let _X = ((line_XZ[index].x - centerXYZ.x) * Math.cos(radi))
          - ((line_XZ[index].y - centerXYZ.y) * Math.sin(radi));
  let _Y = ((line_XZ[index].x - centerXYZ.x) * Math.sin(radi))
          + ((line_XZ[index].y - centerXYZ.y) * Math.cos(radi));

  let X = _X + centerXYZ.x;
  let Y = _Y + centerXYZ.y;
  let Z = _Z;
  
  line_XY.push(new Cesium.Cartesian3.fromElements(X, Y, Z));

  // 点を置く 

  let point = viewer.entities.add({
    position: Cesium.Cartesian3.fromElements(X, Y, Z),
    ellipsoid: {
      radii: new Cesium.Cartesian3(PointSize, PointSize, PointSize),
      material: Cesium.Color.GREEN,
    },
  });

}

// 線を引く
viewer.entities.add({
    polyline: {
      positions: line_XY,
      material: Cesium.Color.GREEN,
     }
  });


//viewer.zoomTo(viewer.entities);
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