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【Unity】public static な変数をインスペクター上で表示する (実行前のみ編集可能)

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対象

シングルトンを使うのが面倒だけど、public staticな変数をインスペクター上で表示・実行前に編集したい人

やり方

public static な変数に対して、[SerializeField] private の変数をセットで宣言し、void Awake() 内で代入するだけになります。

[SerializeField]
private GameObject objTemp;

public static GameObject obj;

void Awake () {
    obj = objTemp;
}

Awake() 内で代入しているため、実行中にインスペクターから変数をいじっても反映されません。

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